Пример #1
0
 private void TextureModeDropdown_OnValueChanged(int value)
 {
     CurrentTextureMode = (MapTextureMode)Enum.Parse(typeof(MapTextureMode), TextureModeDropdown.options[value].text);
     if (CurrentMap != null)
     {
         CurrentMap.UpdateTextureMode(CurrentTextureMode);
     }
 }
Пример #2
0
    /// <summary>
    /// Updates the textures of all regions according to the specified mode.
    /// </summary>
    public void UpdateTextureMode(MapTextureMode mode)
    {
        TextureMode = mode;

        switch (TextureMode)
        {
        case MapTextureMode.None:
            foreach (Region r in Regions)
            {
                r.SetTexture(null);
            }
            foreach (River r in Rivers)
            {
                r.SetTexture(null);
            }
            break;

        case MapTextureMode.BiomeTextures:
            foreach (Region r in Regions)
            {
                if (r.IsWater)
                {
                    r.SetTexture(MapDisplayResources.Singleton.WaterTexture);
                }
                else
                {
                    r.SetTexture(MapDisplayResources.Singleton.GetBiomeTexture(r.Biome));
                }
            }
            foreach (River r in Rivers)
            {
                r.SetColor(Color.white);
            }
            break;
        }
    }
Пример #3
0
 /// <summary>
 /// This function always has to be called after the map is received from the map generator
 /// </summary>
 public void InitializeMap(bool showRegionBorders, bool showShorelineBorders, bool showContinentBorders, bool showWaterConnections, MapColorMode drawMode, MapTextureMode textureMode)
 {
     UpdateColorMode(drawMode);
     UpdateTextureMode(textureMode);
     ShowRegionBorders(showRegionBorders);
     ShowShorelineBorders(showShorelineBorders);
     ShowContinentBorders(showContinentBorders);
     ShowWaterConnections(showWaterConnections);
     FocusMapInEditor();
 }