Пример #1
0
    public void LoadNextScene()                                                //Loads the scene with the selected map
    {
        int      currentsceneindex = SceneManager.GetActiveScene().buildIndex; //Finds current scene index
        MapState mapChoice         = GlobalControl.Instance.Map;               //Gets ID for selected map
        int      mc = mapChoice.GetStateID();

        SceneManager.LoadScene(currentsceneindex + mc + 1); //Loads scene
    }