public static MapProgression Get(Guid playerID, string areaResref) { var key = BuildKey(playerID, areaResref); if (!DB.Exists(key)) { var entity = new MapProgression { AreaResref = areaResref }; Set(playerID, entity); return(entity); } return(DB.Get <MapProgression>(key)); }
public static void Set(Guid playerID, MapProgression entity) { var key = BuildKey(playerID, entity.AreaResref); DB.Set(key, entity); }