protected override void OnStart() { base.OnStart(); WareHouseManager.AddWareHouseObjectList(this); if (_itemPak == null && PeGameMgr.IsSingleStory) { _itemPak = DescToItemPack(WareHouseManager.GetWareHouseData(_id).m_itemsDesc); } else if (_itemPak == null && PeGameMgr.playerType == PeGameMgr.EPlayerType.Tutorial)//这个位置在教程做完之后可能需要改 { _itemPak = DescToItemPack(WareHouseManager.GetWareHouseData(_id).m_itemsDesc); } else if (/*_itemPak == null && */ PeGameMgr.IsMulti) { GlobalBehaviour.RegisterEvent(RequestCreate); } if (null == _itemPak && PeGameMgr.IsSingle) { _itemPak = new ItemPackage(PakCapacity); } operateDistance = MaxOperateDistance; _entity = gameObject.GetComponentInParent <PeEntity>(); if (_entity != null) { MapObjNetwork net = MapObjNetwork.GetNet(_entity.Id); if (net != null) { net.wareHouseObj = this; _id = net.AssetId; InitForNet(net); } } }
/// <summary> /// 打开界面或放物品进来的回调 /// </summary> /// <param name="_idarray"></param> public void OnMultiOpenDropCallBack(MapObjNetwork net, int[] _idarray) { if (_net != null && _net == net) { if (mChargingItemUi == null) { return; } for (int i = 0; i < _idarray.Length; i++) { if (_idarray[i] != -1) { ItemObject obj = ItemMgr.Instance.Get(_idarray[i]); mChargingItemUi[i].SetItem(obj); } else { mChargingItemUi[i].SetItem(null); } } SelectItem_N.Instance.SetItem(null); GameUI.Instance.mItemPackageCtrl.ResetItem(); } }
public void DropItemByNet(MapObjNetwork net, int _instanceId) { if (_net != null && _net == net) { if (mRepairMachine == null) { return; } if (_instanceId != -1) { ItemObject itemObj = ItemMgr.Instance.Get(_instanceId); if (null != itemObj) { UpdateItem(itemObj.GetCmpt <Repair>()); } SelectItem_N.Instance.SetItem(null); GameUI.Instance.mItemPackageCtrl.ResetItem(); } else { mRepairMachine.m_Repair.m_Item = null; mRepairItem.SetItem(null); UpdateItem(null); GameUI.Instance.mItemPackageCtrl.ResetItem(); } } }
/* * public static string ItemPackToByteArray(ItemAsset.ItemPackage pak) * { * for (int i = 0; i < pak.Length; i++) * { * string[] itemlist = items[i].Split(','); * if (itemlist.Length == 2) * { * int id = Convert.ToInt32(itemlist[0]); * int cnt = Convert.ToInt32(itemlist[1]); * pak.Add(id, cnt); * } * } * return; * } */ public void InitForNet(MapObjNetwork net) { if (_itemPak == null) { _itemPak = new ItemAsset.ItemPackage(PakCapacity); } _objNet = net; }
public void SetCounterByNet(MapObjNetwork net, float curTime, float finalTime) { if (_net != null && _net == net) { this.mRepairMachine.m_Repair.StopCounter(); this.mRepairMachine.m_Repair.onRepairedTimeUp = this.RepairComplate; this.mRepairMachine.m_Repair.StartCounter(curTime, finalTime); this.UpdateBtnState(); } }
public void UpdateItemForNet(MapObjNetwork net) { if (_net != null && _net == net) { if (mRepairMachine == null || mRepairMachine.m_Repair == null) { return; } UpdateItem(mRepairMachine.m_Repair.m_Item); _net.RequestRepairTime(); GameUI.Instance.mItemPackageCtrl.ResetItem(); } }
/// <summary> /// 取出物品回调 /// </summary> /// <param name="_index"></param> /// <param name="_id"></param> public void OnMultiRemoveCallBack(MapObjNetwork net, int _index, int _id) { if (_net != null && _net == net) { if (mChargingItemUi == null) { return; } // ItemObject obj = ItemMgr.Instance.Get(_id); mChargingItemUi[_index].SetItem(null); GameUI.Instance.mItemPackageCtrl.ResetItem(); } }
public void OpenWnd(CSPowerPlantObject powerPlantSolor) { //lz-2016.11.09 Cursh bug 错误 #5603 if (null == powerPlantSolor || null == powerPlantSolor.m_Entity) { Debug.LogError("powerPlantSolor is null."); return; } mPowerPlantSolor = powerPlantSolor; PeEntity entity = powerPlantSolor.GetComponentInParent <PeEntity>(); if (null != entity) { mMachinePos = entity.transform.position; } Show(); //多人模式 if (Pathea.PeGameMgr.IsMulti) { _net = MapObjNetwork.GetNet(mPowerPlantSolor.m_Entity.ID); if (_net != null) { _net.RequestItemList(); } else { Debug.LogError("can't find net id = " + mPowerPlantSolor.m_Entity.ID); } return; } if (null != mPowerPlantSolor.m_PowerPlant && mPowerPlantSolor.m_PowerPlant.GetChargingItemsCnt() > 0) { for (int i = 0; i < mPowerPlantSolor.m_PowerPlant.GetChargingItemsCnt(); i++) { ItemObject itemObject = mPowerPlantSolor.m_PowerPlant.GetChargingItem(i); if (i >= mChargingItemUi.Length) { Debug.LogError("too many charing item to show on solar ui"); break; } mChargingItemUi[i].SetItem(itemObject); } } }
public void OpenWnd(CSRepairObject repMachine) { Show(); mRepairMachine = repMachine; mMachinePos = repMachine.GetComponentInParent <PeEntity>().transform.position; if (null != PeCreature.Instance && null != PeCreature.Instance.mainPlayer) { m_PlayerPackageCmpt = PeCreature.Instance.mainPlayer.GetCmpt <PlayerPackageCmpt>(); } if (Pathea.PeGameMgr.IsMulti) { _net = MapObjNetwork.GetNet(mRepairMachine.m_Entity.ID); if (_net != null) { Net.RequestItemList(); } else { Debug.LogError("net id is error id = " + mRepairMachine.m_Entity.ID); } return; } if (mRepairMachine != null && mRepairMachine.m_Repair != null) { if (this.mRepairMachine.m_Repair.IsRepairingM) { if (this.mRepairMachine.m_Repair.onRepairedTimeUp == null) { this.mRepairMachine.m_Repair.onRepairedTimeUp = this.RepairComplate; } if (!mRepairMachine.m_Repair.IsRunning) { this.mRepairMachine.m_Repair.CounterToRunning(); } } UpdateItem(mRepairMachine.m_Repair.m_Item); } else { //lz-2016.08.18 修理机里的东西为空的时候需要更新UI状态 this.UpdateBtnState(); } TutorialData.AddActiveTutorialID(8); }
public void SetItemByNet(MapObjNetwork net, int itemId) { if (_net != null && _net == net) { if (itemId != -1) { ItemObject obj = ItemMgr.Instance.Get(itemId); if (null != obj) { mRepairMachine.m_Repair.m_Item = obj.GetCmpt <Repair>(); } } else { mRepairMachine.m_Repair.m_Item = null; mRepairItem.SetItem(null); } UpdateItemForNet(_net); } }
bool RequestCreate() { while (PlayerNetwork.mainPlayer == null) { return(false); } //if (PeGameMgr.IsStory) { if (MapObjNetwork.HadCreate(_id, (int)DoodadType.DoodadType_SceneBox)) { MapObjNetwork obj = MapObjNetwork.GetNet(_id, (int)DoodadType.DoodadType_SceneBox); if (obj != null) { obj.RequestItemList(); } } else { PlayerNetwork.mainPlayer.CreateSceneBox(_id); } } return(true); }
public void ResetItemByNet(MapObjNetwork net, int _instanceId) { if (this.mRepairMachine.m_Repair == null || !this.mRepairMachine.m_Repair.IsRepairingM) { return; } if (_net != null && _net == net) { if (mRepairMachine == null) { return; } if (_instanceId != -1) { Repair repairItem = ItemMgr.Instance.Get(_instanceId).GetCmpt <Repair>(); if (repairItem == this.mRepairMachine.m_Repair.m_Item) { this.mRepairMachine.m_Repair.StopCounter(); this.UpdateBtnState(); } } } }
public ItemBox AddItemMultiPlay(int id, int opID, Vector3 pos, MapObjNetwork netWork = null) { ItemBox newBox = CreateItemBox(); newBox.transform.parent = transform; newBox.mID = id; newBox.mPos = pos; newBox.mNetWork = netWork; mItemBox[newBox.mID] = newBox; if (null != Pathea.PeCreature.Instance.mainPlayer) { Pathea.SkAliveEntity sk = GameUI.Instance.mMainPlayer.GetCmpt <Pathea.SkAliveEntity>(); if (sk != null) { if (opID == sk.GetId()) { newBox.InsertItem(mDropReq); mDropReq.Clear(); } } } return(newBox); }
protected override void OnClose() { _net = null; mMachinePos = Vector3.zero; base.OnClose(); }
public void SetNet(MapObjNetwork net) { _net = net; }