protected LifeObject(MapNpcReference reference) { MapleId = reference.MapleId; Position = reference.Position; Foothold = reference.Foothold; MinimumClickX = reference.MinimumClickX; MaximumClickX = reference.MaximumClickX; FacesLeft = reference.FacesLeft; Hide = reference.Hide; Type = reference.Type; RespawnTime = reference.RespawnTime; }
public Npc(MapNpcReference reference) : base(reference) { }