public DefaultManipulatorManager(Map map) : base(map, true) { // Active manipulators ActiveVillageManipulator = new ActiveVillageManipulator(map); MapMover = new MapMoverManipulator(map); MapDragger = new MapDraggerManipulator(map, this); AddManipulator(ActiveVillageManipulator); AddManipulator(MapMover); AddManipulator(MapDragger); }
public AttackManipulatorManager(Map map) : base(map, true) { _attackersPool = new List <Village>(); UseLegacyXmlWriter = false; // Active manipulators var mover = new MapMoverManipulator(map, false, false, true); var dragger = new MapDraggerManipulator(map, this); _attacker = new AttackManipulator(map); AddManipulator(_attacker); AddManipulator(mover); AddManipulator(dragger); }