public static BattleGame StartBattleGame(List <IGamePlayer> red, ProxyRoom roomRed, List <IGamePlayer> blue, ProxyRoom roomBlue, int mapIndex, eRoomType roomType, eGameType gameType, int timeType) { try { int index = MapMgr.GetMapIndex(mapIndex, (byte)roomType, m_serverId); Map map = MapMgr.CloneMap(index); if (map != null) { BattleGame game = new BattleGame(m_gameId++, red, roomRed, blue, roomBlue, map, roomType, gameType, timeType); lock (m_games) { m_games.Add(game.Id, game); } game.Prepare(); SendStartMessage(game); return(game); } else { return(null); } } catch (Exception e) { log.Error("Create battle game error:", e); return(null); } }
public static BaseGame StartPVPGame(int roomId, List <IGamePlayer> red, List <IGamePlayer> blue, int mapIndex, eRoomType roomType, eGameType gameType, int timeType) { try { int index = MapMgr.GetMapIndex(mapIndex, (byte)roomType, m_serverId); Map map = MapMgr.CloneMap(index); if (map != null) { PVPGame game = new PVPGame(m_gameId++, roomId, red, blue, map, roomType, gameType, timeType); game.GameOverLog += new BaseGame.GameOverLogEventHandle(LogMgr.LogFightAdd); lock (m_games) { m_games.Add(game); } game.Prepare(); return(game); } else { return(null); } } catch (Exception e) { log.Error("Create game error:", e); return(null); } }
public static BaseGame StartGame(List <GamePlayer> red, List <GamePlayer> blue, int mapIndex, eRoomType roomType, eTeamType teamType, eGameType gameType, int timeType) { try { int index = MapMgr.GetMapIndex(mapIndex, (byte)roomType); Map map = MapMgr.CloneMap(index); if (map != null) { BaseGame game = new BaseGame(red, blue, map, roomType, teamType, gameType, timeType); lock (m_games) { m_games.Add(game); } game.Prepare(); return(game); } else { return(null); } } catch (Exception e) { log.Error("Create game error:", e); return(null); } }
public static BattleGame StartBattleGame(List <IGamePlayer> red, ProxyRoom roomRed, List <IGamePlayer> blue, ProxyRoom roomBlue, int mapIndex, eRoomType roomType, eGameType gameType, int timeType) { BattleGame result; try { int mapIndex2 = MapMgr.GetMapIndex(mapIndex, (byte)roomType, GameMgr.m_serverId); Map map = MapMgr.CloneMap(mapIndex2); List <PetSkillElementInfo> gameNeedPetSkill = PetMgr.GameNeedPetSkill(); if (map != null) { BattleGame battleGame = new BattleGame(GameMgr.m_gameId++, red, roomRed, blue, roomBlue, map, roomType, gameType, timeType, gameNeedPetSkill); Dictionary <int, BaseGame> games; Monitor.Enter(games = GameMgr.m_games); try { GameMgr.m_games.Add(battleGame.Id, battleGame); } finally { Monitor.Exit(games); } battleGame.Prepare(); GameMgr.SendStartMessage(battleGame); result = battleGame; } else { result = null; } } catch (Exception exception) { GameMgr.log.Error("Create battle game error:", exception); result = null; } return(result); }
public static BaseGame StartPVPGame(int roomId, List <IGamePlayer> red, List <IGamePlayer> blue, int mapIndex, eRoomType roomType, eGameType gameType, int timeType) { BaseGame result; try { int mapIndex2 = MapMgr.GetMapIndex(mapIndex, (byte)roomType, GameMgr.m_serverId); Map map = MapMgr.CloneMap(mapIndex2); List <PetSkillElementInfo> gameNeedPetSkillInfoList = PetMgr.GameNeedPetSkill(); if (map != null) { PVPGame pVPGame = new PVPGame(GameMgr.m_gameId++, roomId, red, blue, map, roomType, gameType, timeType, gameNeedPetSkillInfoList); pVPGame.GameOverLog += new BaseGame.GameOverLogEventHandle(LogMgr.LogFightAdd); List <BaseGame> games; Monitor.Enter(games = GameMgr.m_games); try { GameMgr.m_games.Add(pVPGame); } finally { Monitor.Exit(games); } pVPGame.Prepare(); result = pVPGame; } else { result = null; } } catch (Exception exception) { GameMgr.log.Error("Create game error:", exception); result = null; } return(result); }