private void AddKey(int x, int y, Key key) { var location = new MapLocation(_data, x, y); location.AddThing(key == Key.Silver ? Actor.SilverKey.ClassName : Actor.GoldKey.ClassName); }
private void AddBlocker(int x, int y) { var location = new MapLocation(_data, x, y); location.AddThing(Actor.TableWithChairs.ClassName); }
private void AddStart(int x, int y) { var location = new MapLocation(_data, x, y); location.AddThing(Actor.Player1Start.ClassName); }