Пример #1
0
    public void SelectBlock(GameObject go, Map.BLOCKTYPPE type)
    {
        if (MoveDisAble || DropAnimaionCount != 0)
        {
            return;
        }

        if (MoveTypeCheck(type))
        {
            SelectBlockObject = go;
            SelectBlockIndex  = m_MapLoad.GetBlockIndex(go);
        }
        else
        {
            SelectBlockObject = null;
            SelectBlockIndex  = -1;
        }
    }