Пример #1
0
        /// <summary>
        /// Get a chunk by chunk coodinates
        /// </summary>
        /// <param name="x"></param>
        /// <param name="y"></param>
        /// <returns></returns>
        public MapLayerChunk GetChunk(int x, int y, int layer)
        {
            MapLayerChunk chunk = null;

            layerchunks.TryGetValue(GetChunkKey(x, y, layer), out chunk);
            return(chunk);
        }
Пример #2
0
        public MapLayerChunk GetOrCreateChunk(int x, int y, int layer)
        {
            bool          cExists = ChunkExists(x, y, layer);
            MapLayerChunk c       = CreateChunk(x, y, layer);

            return(c);
            //return ChunkExists(x, y) ? CreateChunk(x, y) : CreateChunk(x, y);
        }
Пример #3
0
        internal void DeleteTile(int x, int y, int layer)
        {
            //(int)MathF.Floor((float)_x / (float)MapManager.Settings.chunkSize)
            int chunkX = (int)MathF.Floor((float)x / (float)Settings.chunkSize);
            int chunkY = (int)MathF.Floor((float)y / (float)Settings.chunkSize);

            MapLayerChunk c = GetOrCreateChunk(chunkX, chunkY, layer);

            c.DeleteTile(x, y);
        }
Пример #4
0
        /// <summary>
        /// Creates a chunk at the given chunk coordinates, eg: 1, 2; 2, 2; 2, 1; 10,22; etc.....
        /// </summary>
        /// <param name="posX">Chunk posX</param>
        /// <param name="posY">Chunk PosY</param>
        /// <returns></returns>
        public MapLayerChunk CreateChunk(int x, int y, int layer)
        {
            MapLayerChunk c = GetChunk(x, y, layer);

            if (c == null)
            {
                c = new MapLayerChunk();
                layerchunks.Add(GetChunkKey(x, y, layer), c);
            }
            return(c);
        }
Пример #5
0
        public MapTile SetTile(int x, int y, int layer, int tileID)
        {
            //(int)MathF.Floor((float)_x / (float)MapManager.Settings.chunkSize)
            int chunkX = (int)MathF.Floor((float)x / (float)Settings.chunkSize);
            int chunkY = (int)MathF.Floor((float)y / (float)Settings.chunkSize);

            MapLayerChunk c = GetOrCreateChunk(chunkX, chunkY, layer);

            //RegionalServer.logList.Add(new object[] { ConsoleColor.White, "1" });
            //RegionalServer.UpdateConsole();
            if (layer < 0)
            {
                return(c.SetTileEntity(x, y, tileID));                       // Returning the tile entity tile
            }
            //RegionalServer.logList.Add(new object[] { ConsoleColor.White, "2" });
            //RegionalServer.UpdateConsole();
            return(c.SetTile(x, y, tileID));           //or the tile itself
        }
Пример #6
0
        internal void SendChunkToClient(Client client, int x, int y, int layer)
        {
            MapLayerChunk c = GetChunk(x, y, layer);

            MapTile t = null;

            if (c != null)
            {
                Debug.Log("Sending chunk, " + x + ", " + y + ", " + layer);
                //Creating the message
                NetOutgoingMessage msg = RegionalServer.server.CreateMessage();

                //Creating the message header
                msg.Write((byte)1);                           //WORLD
                msg.Write((byte)255);                         //Rater193's header message group
                msg.Write((byte)Messages.ClientLoadMapChunk); //Load map chunk header id

                //Writing map data
                //Chunk coords
                msg.Write((int)x);                              //X
                msg.Write((int)y);                              //Y
                msg.Write((int)layer);                          //LAYER
                msg.Write((byte)MapManager.Settings.chunkSize); //ChunkSize

                //Chunk data
                for (int _x = 0; _x < MapManager.Settings.chunkSize; _x++)
                {
                    for (int _y = 0; _y < MapManager.Settings.chunkSize; _y++)
                    {
                        t = c.GetTile(_x, _y);
                        if (layer >= 0)
                        {
                            if (t == null)
                            {
                                msg.Write((int)0);
                            }
                            else
                            {
                                msg.Write((int)t.tileID);
                            }
                        }
                        else
                        {
                            //Sending the tile entity instead of the tile, to save on bandwidth performance
                            if (t != null)
                            {
                                if (t.tileEntity != null)
                                {
                                    Debug.Log("Sending tile entity!");
                                    Debug.Log("t.tileEntity: " + t.tileEntity);
                                    Debug.Log("t.tileEntity.renderID: " + t.tileEntity.renderID);
                                    msg.Write((int)t.tileEntity.renderID);
                                }
                                else
                                {
                                    Debug.Log("Target tile has no tile entity?");
                                    msg.Write((int)-1);
                                }
                            }
                            else
                            {
                                msg.Write((int)-1);
                            }
                        }
                    }
                }

                RegionalServer.server.SendMessage(msg, client.connection, NetDeliveryMethod.ReliableOrdered, 10);
                //Server.server.SendMessage(msg, client.connection, NetDeliveryMethod.Unreliable);
            }
        }