Пример #1
0
        public void AddMapProjectile(MapProjectile projectile, bool addToMap = true)
        {
            Entity entity = Entity.CreateInstance(GameState.Instance.EntityManager);

            entity.GetTransform().Parent = this.Parent.GetTransform();
            new ProjectileComponent(entity, projectile);
            ProjectileEntites.Add(entity);
            if (addToMap)
            {
                _mapInstance.AddMapProjectile(projectile);
            }
        }