void OnWizardCreate() { if (group == null && Selection.activeGameObject != null) { group = Selection.activeGameObject.GetComponent <SceneNPCGroup> (); } MapEventActionManager.CreateNewGroupAction(Selection.activeGameObject, group); }
void OnWizardCreate() { if (group == null && Selection.activeGameObject != null) { group = Selection.activeGameObject.GetComponent <SceneNPCGroup> (); } MapEventActionManager.CreateNewGroupAction(Selection.activeGameObject, group); }