private void OnMapEntitySync(NetConnection <NetSession> sender, MapEntitySyncRequest message) { Character character = sender.Session.Character; Log.InfoFormat("OnMapEntitySync: characterID:{0}:name:{1} Entity.Id{2} Evt:{3} Entity:{4}", character.Id, character.Info.Name, message.entitySync.Id, message.entitySync.Event, message.entitySync.Entity.String()); MapManager.Instance[character.Info.mapId].UpdateEntity(message.entitySync); }
private void OnMapEntitySync(NetConnection <NetSession> sender, MapEntitySyncRequest request) { Character character = sender.Session.Character; //Log.InfoFormat("OnMapEntitySync:characterID:{0};{1} Entity.Id:{2} Event:{3} Entity:{4}", character.Id, character.Info.Name, request.entitySync.Id, request.entitySync.Event, request.entitySync.Entity.ToString()); MapManager.Instance[character.Info.mapId].UpdateEntity(request.entitySync); }
private void OnEntitySyncReq(NetConnection <NetSession> sender, MapEntitySyncRequest message) { Character character = sender.Session.Character; Log.InfoFormat("OnEntitySyncReq:{0} {1} {2}", character.Id, character.Info.Name, message.entitySync.Entity.String()); MapManager.Instance[character.Info.mapId].UpdateSync(message.entitySync); }
void OnMapEntitySync(NetConnection <NetSession> conn, MapEntitySyncRequest request) { Log.InfoFormat("MapEntitySyncRequest: EntitySpeed: {0}", request.entitySync.Entity.Speed); Character character = conn.Session.Character; MapManager.Instance[character.Info.mapId].UpdateMapEntity(request.entitySync); }
private void OnEntitySync(NetConnection <NetSession> sender, MapEntitySyncRequest request) { //Log.InfoFormat("OnEntitySync {0}", request.entitySync.Event.ToString()); Character character = sender.Session.Character; if (character != null) { MapManager.Instance[character.Data.MapID].EntitySync(request.entitySync); } }
private void MapEntitySync(NetConnection <NetSession> sender, MapEntitySyncRequest request) { Character character = sender.Session.Character; MapManager.Instance[character.Info.mapId].UpdateEntity(request.entitySync); }