public void CreateMonster(int[] spawnPointIds, bool arg2, int arg3)
        {
            foreach (int spawnPointId in spawnPointIds)
            {
                MapEventNpcSpawnPoint spawnPoint = MapEntityStorage.GetMapEventNpcSpawnPoint(Field.MapId, spawnPointId);
                if (spawnPoint == null)
                {
                    continue;
                }
                for (int i = 0; i < spawnPoint.Count; i++)
                {
                    foreach (string npcId in spawnPoint.NpcIds)
                    {
                        if (int.TryParse(npcId, out int id))
                        {
                            Mob mob = new Mob(id);
                            if (mob.Friendly != 2)
                            {
                                IFieldObject <Mob> fieldMob = Field.RequestFieldObject(mob);
                                fieldMob.Coord    = spawnPoint.Position;
                                fieldMob.Rotation = spawnPoint.Rotation;
                                Field.AddMob(fieldMob);
                                continue;
                            }

                            IFieldObject <Npc> fieldNpc = Field.RequestFieldObject(new Npc(mob.Id));
                            fieldNpc.Coord    = spawnPoint.Position;
                            fieldNpc.Rotation = spawnPoint.Rotation;
                            Field.AddNpc(fieldNpc);
                        }
                    }
                }
            }
        }
Пример #2
0
    public void DestroyMonster(int[] rangeId, bool arg2)
    {
        foreach (int spawnPointId in rangeId)
        {
            MapEventNpcSpawnPoint spawnPoint = MapEntityStorage.GetMapEventNpcSpawnPoint(Field.MapId, spawnPointId);
            if (spawnPoint is null)
            {
                continue;
            }

            foreach (string npcId in spawnPoint.NpcIds)
            {
                if (!int.TryParse(npcId, out int id))
                {
                    continue;
                }

                IFieldActor <NpcMetadata> fieldNpc = Field.State.Npcs.Values.FirstOrDefault(x => x.Value.Id == id);
                if (fieldNpc is null)
                {
                    continue;
                }

                Field.RemoveNpc(fieldNpc);
            }
        }
    }
Пример #3
0
    public void MoveNpc(int spawnTriggerId, string patrolDataName)
    {
        (PatrolData, List <WayPoint>)patrolData = MapEntityStorage.GetPatrolData(Field.MapId, patrolDataName);

        MapEventNpcSpawnPoint spawnPoint = MapEntityStorage.GetMapEventNpcSpawnPoint(Field.MapId, spawnTriggerId);

        if (spawnPoint is null)
        {
            return;
        }

        foreach (string npcId in spawnPoint.NpcIds)
        {
            if (!int.TryParse(npcId, out int id))
            {
                continue;
            }

            IFieldActor <NpcMetadata> fieldNpc = Field.State.Npcs.Values.FirstOrDefault(x => x.Value.Id == id);
            if (fieldNpc is null)
            {
                continue;
            }

            // Just setting the coord as the last waypoint for now, replace with moveTo later
            // fieldNpc.MoveTo(patrolData.Item2.Last().Position);
            fieldNpc.Coord = patrolData.Item2.Last().Position.ToFloat();
        }
    }
Пример #4
0
    public bool MonsterDead(int[] spawnPointIds, bool arg2)
    {
        // TODO: Needs a better check for multiple mob spawns
        foreach (int spawnPointId in spawnPointIds)
        {
            MapEventNpcSpawnPoint spawnPoint = MapEntityStorage.GetMapEventNpcSpawnPoint(Field.MapId, spawnPointId);
            if (spawnPoint == null)
            {
                continue;
            }

            foreach (string npcId in spawnPoint.NpcIds)
            {
                if (int.TryParse(npcId, out int id))
                {
                    if (Field.State.Mobs.Values.Where(x => x.Value.Id == id).Any())
                    {
                        return false;
                    }
                }
            }
        }

        return true;
    }
Пример #5
0
    public void SpawnNpcRange(int[] rangeId, bool isAutoTargeting, byte randomPickCount, int score)
    {
        foreach (int spawnPointId in rangeId)
        {
            MapEventNpcSpawnPoint spawnPoint = MapEntityStorage.GetMapEventNpcSpawnPoint(Field.MapId, spawnPointId);
            if (spawnPoint == null)
            {
                continue;
            }

            foreach (string npcId in spawnPoint.NpcIds)
            {
                if (!int.TryParse(npcId, out int id))
                {
                    continue;
                }

                Field.RequestNpc(id, spawnPoint.Position, spawnPoint.Rotation);
            }
        }
    }
Пример #6
0
    public void CreateMonster(int[] spawnPointIds, bool arg2, int arg3)
    {
        foreach (int spawnPointId in spawnPointIds)
        {
            MapEventNpcSpawnPoint spawnPoint = MapEntityStorage.GetMapEventNpcSpawnPoint(Field.MapId, spawnPointId);
            if (spawnPoint == null)
            {
                continue;
            }

            for (int i = 0; i < spawnPoint.Count; i++)
            {
                foreach (string npcId in spawnPoint.NpcIds)
                {
                    if (int.TryParse(npcId, out int id))
                    {
                        Field.RequestNpc(id, spawnPoint.Position, spawnPoint.Rotation);
                    }
                }
            }
        }
    }