public static void MapEnemyDataSet() { MapEnemyList MapEnemyList = MapManager.ReturnEnemyList(); EnemyMaxCount = MapEnemyList.EnemyCount; MapEnemyTypeList = MapEnemyList.EnemyType; MapEnemyTypeCount = MapEnemyTypeList.Count; for (int i = 0; i <= EnemyMaxCount; i++) { EnemyIdList.Add(i); } }
public void SetUp() { List <int> EnemyTypeList00 = new List <int> { 0, 1 }; MapEnemyList EnemyList00 = new MapEnemyList(EnemyTypeList00, 3); List <int> EnemyTypeList10 = new List <int> { 0 }; MapEnemyList EnemyList10 = new MapEnemyList(EnemyTypeList10, 2); List <int> EnemyTypeList20 = new List <int> { 1 }; MapEnemyList EnemyList20 = new MapEnemyList(EnemyTypeList20, 3); List <int> EnemyTypeList01 = new List <int> { 0 }; MapEnemyList EnemyList01 = new MapEnemyList(EnemyTypeList01, 4); List <int> EnemyTypeList11 = new List <int> { 1 }; MapEnemyList EnemyList11 = new MapEnemyList(EnemyTypeList11, 5); List <int> EnemyTypeList21 = new List <int> { 0 }; MapEnemyList EnemyList21 = new MapEnemyList(EnemyTypeList21, 3); List <int> EnemyTypeList02 = new List <int> { 0 }; MapEnemyList EnemyList02 = new MapEnemyList(EnemyTypeList02, 2); List <int> EnemyTypeList12 = new List <int> { 1 }; MapEnemyList EnemyList12 = new MapEnemyList(EnemyTypeList12, 8); List <int> EnemyTypeList22 = new List <int> { 0, 1 }; MapEnemyList EnemyList22 = new MapEnemyList(EnemyTypeList22, 9); EnemyList = new MapEnemyList[3, 3] { { EnemyList00, EnemyList10, EnemyList20 }, { EnemyList01, EnemyList11, EnemyList21 }, { EnemyList02, EnemyList12, EnemyList22 } }; }