Пример #1
0
        /// <summary>
        ///
        /// </summary>
        /// <returns>true == under construction</returns>
        public bool NextRound()
        {
            Town t = _info.Town();

            foreach (KeyValuePair <string, int> cost in _data.construction.ToDictionary(entry => entry.Key, entry => entry.Value))
            {
                //buildtime?
                if (cost.Key == C.BuildRes)
                {
                    continue;
                }

                //normal ress?
                if (t.GetRes(cost.Key) >= cost.Value)
                {
                    t.AddRes(cost.Key, -cost.Value, ResType.Construction);
                    _data.construction.Remove(cost.Key);
                }
                else if (t.GetRes(cost.Key) >= 1)
                {
                    int val = t.GetRes(cost.Key);
                    _data.construction[cost.Key] -= val;
                    t.AddRes(cost.Key, -val, ResType.Construction);
                    _info.SetLastInfo($"Need {_data.construction[cost.Key]} more {L.b.res[cost.Key].Name()} for construction of {_data.name}.");
                }
                else
                {
                    _info.SetLastInfo($"Need {_data.construction[cost.Key]} more {L.b.res[cost.Key].Name()} for construction of {_data.name}.");
                }
            }

            //buildtime
            if (_data.construction[C.BuildRes] > 0)
            {
                _data.construction[C.BuildRes] -= 1;
                //set opacity
                GetComponent <SpriteRenderer>().color = new Color(GetConstructionProcent(), 1, GetConstructionProcent(), 0.5f + GetConstructionProcent() / 2);
            }

            //finish?
            if (_data.construction.Count == 1 && _data.construction[C.BuildRes] == 0)
            {
                _data.construction = null;
                _data.buildTime    = 0;
                _info.FinishConstruct();
                return(false);
            }

            return(true);
        }