public void SendWorld(World w) { MapDebuggable.Debug("Sending world to client."); var b = World.ConvertToBytes(w); networkView.RPC("GetWorld", RPCMode.Others, b); }
void GetWorld(byte[] b) { if (!loadedWorld) { MapDebuggable.Debug("World received from server."); var w = World.ConvertFromNetworkBuffer(b); World.Instance = w; loadedWorld = true; } }
public static void Debug(string message, bool action) { MapDebuggable.Debug(message, action); }
public static void Debug(object obj) { MapDebuggable.Debug(obj); }
public static void Debug(string message) { MapDebuggable.Debug(message); }