private void InitializeKeywordRecognizer() { //ManualList m_ManualList = SpeechInputManager2.Instance.ManualList; string manualJson = ""; var textAsset = Resources.Load("Manual") as TextAsset; manualJson = textAsset.text; ManualList m_ManualList = JsonUtility.FromJson <ManualList>(manualJson); m_SpeechCommandsArray = Commands; foreach (var val in m_ManualList.list[0].manual[0].operation) { SpeechCommands m_SpeechCommands = new SpeechCommands(val.kaiheikikana, KeyCode.B, MixedRealityInputAction.None, null); Array.Resize(ref m_SpeechCommandsArray, m_SpeechCommandsArray.Length + 1); m_SpeechCommandsArray[m_SpeechCommandsArray.Length - 1] = m_SpeechCommands; } if (!Application.isPlaying || (m_SpeechCommandsArray == null) || (m_SpeechCommandsArray.Length == 0) || InputSystemProfile == null || keywordRecognizer != null ) { return; } InputSource = Service?.RequestNewGenericInputSource("Windows Speech Input Source", sourceType: InputSourceType.Voice); var newKeywords = new string[m_SpeechCommandsArray.Length]; for (int i = 0; i < m_SpeechCommandsArray.Length; i++) { newKeywords[i] = m_SpeechCommandsArray[i].LocalizedKeyword; } RecognitionConfidenceLevel = InputSystemProfile.SpeechCommandsProfile.SpeechRecognitionConfidenceLevel; try { keywordRecognizer = new KeywordRecognizer(newKeywords, (ConfidenceLevel)RecognitionConfidenceLevel); } catch (Exception ex) { Debug.LogWarning($"Failed to start keyword recognizer. Are microphone permissions granted? Exception: {ex}"); keywordRecognizer = null; return; } keywordRecognizer.OnPhraseRecognized += KeywordRecognizer_OnPhraseRecognized; }
private List <int> MakeMasterIdList() { List <int> temp = new List <int>(); ManualList = GrandcypherClient.Current.WeaponHooker.WeaponLists.Where(x => x.IsManual).ToList(); if (GrandcypherClient.Current.WeaponHooker.MainWeapon.IsManual) { ManualList.Add(GrandcypherClient.Current.WeaponHooker.MainWeapon); } var t = RemoveDuplicateValue(ManualList); foreach (var item in t) { temp.Add(item.MasterId); } return(temp); }
public void LoadManualJsonData() { string manualJson = ""; #if !UNITY_EDITOR Task.Run(async() => { UnityEngine.WSA.Application.InvokeOnAppThread(() => { m_debugLogManager.DebugLogTextWrite("MyDebug:*****************1"); }, false); var file = await KnownFolders.DocumentsLibrary.GetFileAsync("Manual.txt"); //var file = await KnownFolders.DocumentsLibrary.GetFileAsync("City.txt"); UnityEngine.WSA.Application.InvokeOnAppThread(() => { m_debugLogManager.DebugLogTextWrite("MyDebug:*****************2"); }, false); manualJson = await FileIO.ReadTextAsync(file); manualList = JsonUtility.FromJson <ManualList>(manualJson); UnityEngine.WSA.Application.InvokeOnAppThread(() => { m_debugLogManager.DebugLogTextWrite("MyDebug:*****************3"); m_debugLogManager.DebugLogTextWrite("MyDebug:" + manualList.list[0].manual[0].operation.Count); m_debugLogManager.DebugLogTextWrite("MyDebug:" + manualList.list[0].manual[0].operation[0].kaiheiki); //m_debugLogManager.DebugLogTextWrite(manualJson); }, false); }); #else var textAsset = Resources.Load("Manual") as TextAsset; manualJson = textAsset.text; manualList = JsonUtility.FromJson <ManualList>(manualJson); m_debugLogManager.DebugLogTextWrite("MyDebug:" + manualList.list[0].manual[0].operation.Count); m_debugLogManager.DebugLogTextWrite("MyDebug:" + manualList.list[0].manual[0].operation[0].kaiheiki); //m_debugLogManager.DebugLogTextWrite(manualJson); #endif }