void Start() { GameController.OnlineDel += testExe;// lineRenderer = GetComponent <LineRenderer>(); // Controllers manualInputControl = GetComponent <ManualInputControl>(); selectionControl = GetComponent <SelectionControl>(); targetControl = GetComponent <TargetControl>(); commandControl = GetComponent <CommandControl>(); panelControl = GetComponent <PanelControl>(); //selectionControl.SetActiveAxis(target, false); axisCamera.SetActive(true); defaultPosition = target.position; target.GetComponent <ClampName>().textPanel.gameObject.SetActive(false); target.gameObject.SetActive(false); // Initial target //Destroy(target.GetComponent<ClampName>().textPanel.gameObject); //Destroy(target.gameObject); //SetTarget(targetControl.GetTarget(0)); //selectionControl.SetActiveAxis(targetControl.GetTarget(0), false); UpdateTargets(targetControl.GetNames()); commandsDropdown.AddOptions(commandControl.GetNames()); CommandsDropdown_IndexChanged(0); }
void Start() { // Controllers manualInputControl = GetComponent <ManualInputControl>(); // Panels manualControlPanel = GetComponent <GameController>().manualControlPanel.GetComponent <Animator>(); commandsPanel = GetComponent <GameController>().commandsPanel.GetComponent <Animator>(); console = GetComponent <GameController>().console.GetComponent <Animator>(); syncPanel = GetComponent <GameController>().syncPanel.GetComponent <Animator>(); messageLogPanel = GetComponent <GameController>().messageLogPanel.GetComponent <Animator>(); positionLogPanel = GetComponent <GameController>().positionLogPanel.GetComponent <Animator>(); }
void Start() { // Drawing tool lineRenderer = GetComponent <LineRenderer>(); // Controllers manualInputControl = GetComponent <ManualInputControl>(); selectionControl = GetComponent <SelectionControl>(); targetControl = GetComponent <TargetControl>(); commandControl = GetComponent <CommandControl>(); panelControl = GetComponent <PanelControl>(); stateMessageControl = GetComponent <StateMessageControl>(); cameraControl = GetComponent <CameraControl>(); backupFileControl = GetComponent <BackUpFileControl>(); effectorFileControl = GetComponent <EffectorFileControl>(); // Initial config cameraControl.SetIsProcessing(true);// axisCamera.SetActive(true); defaultPosition = target.position; target.GetComponent <ClampName>().textPanel.gameObject.SetActive(false); target.gameObject.SetActive(false); SetTarget(null); UpdateTargets(targetControl.GetNames()); // Get commands names commandsDropdown.AddOptions(commandControl.GetNames()); CommandsDropdown_IndexChanged(0); byXYZPRDropdown.AddOptions(new List <string>() { "X", "Y", "Z", "P", "R" }); // Ports list portsDropdown.AddOptions(new List <string>(controller.List_Ports())); // Scorbot ER IX version list scorbotVersionDropdown.AddOptions(new List <string>() { "Original" }); }