public void Ronda() { for (int i = 0; i < ManoPlayer1.Count; i++) { ManoPlayer1.Remove(ManoPlayer1[i]); } for (int i = 0; i < ManoPlayer2.Count; i++) { ManoPlayer2.Remove(ManoPlayer2[i]); } for (int i = 0; i < ManoDealer.Count; i++) { ManoDealer.Remove(ManoDealer[i]); } }
public void AgregarCartaPlayer1(int numero) { for (int i = 0; i < Cartas.Count; i++) { if (Cartas[i].Numero == numero && Cartas[i].Cantidad != 0) { var test = new Carta(); Cartas[i].Cantidad = Cartas[i].Cantidad - 1; test.Numero = Cartas[i].Numero; test.Valor = Cartas[i].Valor; ManoPlayer1.Add(test); break; } } }
public void Limpiar() { for (int i = 0; i < ManoPlayer1.Count; i++) { ManoPlayer1.Remove(ManoPlayer1[i]); } for (int i = 0; i < ManoPlayer2.Count; i++) { ManoPlayer2.Remove(ManoPlayer2[i]); } for (int i = 0; i < ManoDealer.Count; i++) { ManoDealer.Remove(ManoDealer[i]); } for (int i = 0; i < Cartas.Count; i++) { Cartas.Remove(Cartas[i]); } }
public void Split() { ManoPlayer1.Remove(ManoPlayer1[1]); ManoPlayer2.Add(ManoPlayer1[0]); }