// Use this for initialization void Start() { AbilitiesManager.playerLoadedInLobby = false; lobbyInst = this; cDT = NetworkMessageEncoder.encoders[(int)NetworkEncoderTypes.CUSTOM_DATA_TRASMIT] as PlayerCustomDataTrasmitter; iDT = NetworkMessageEncoder.encoders[(int)NetworkEncoderTypes.IMAGE_DATA_TRANSMIT] as ImageDependenciesTransfer; mE = NetworkMessageEncoder.encoders[(int)NetworkEncoderTypes.MANIFEST] as ManifestEncoder; ResetGameplayNetworkHelpers(); lobbyText = LoadedData.GetSingleton <UIDrawer>().CreateScriptedObject(typeof(TextWrapper)); lobbyText.script.transform.position = UIDrawer.UINormalisedPosition(new Vector3(0.5f, 0.9f)); LoadedData.GetSingleton <UIDrawer>().GetTypeInElement <Text>(lobbyText).text = "Lobby"; progressOfFiles = LoadedData.GetSingleton <UIDrawer>().CreateScriptedObject(typeof(TextWrapper)); progressOfFiles.script.transform.position = UIDrawer.UINormalisedPosition(new Vector3(0.5f, 0.5f)); LoadedData.GetSingleton <UIDrawer>().GetTypeInElement <Text>(progressOfFiles).verticalOverflow = VerticalWrapMode.Overflow; startGame = LoadedData.GetSingleton <UIDrawer>().CreateScriptedObject(typeof(ButtonWrapper)); startGame.script.transform.position = UIDrawer.UINormalisedPosition(new Vector3(0.5f, 0.1f)); LoadedData.GetSingleton <UIDrawer>().GetTypeInElement <Text>(startGame, "Text").text = "Start Game"; LoadedData.GetSingleton <UIDrawer>().GetTypeInElement <Button>(startGame).onClick.AddListener(() => { ServerChannel sC = NetworkMessageEncoder.encoders[(int)NetworkEncoderTypes.SERVER_CHANNEL] as ServerChannel; sC.CommunicateServerSide(ServerSideMethods.START_GAME); }); }
public void SendFiles() { DirectoryBytesData dData = FileSaver.sFT[FileSaverTypes.PLAYER_GENERATED_DATA].ReturnAllMainFiles(datafilesToSend); HashSet <string> manifestFiles = new HashSet <string>(); expectedFiles += dData.filesData.Length * GetDataBundleLength(); SetBytesToSend(BitConverter.GetBytes(dData.filesData.Length)); for (int i = 0; i < dData.filesData.Length; i++) { SetBytesToSend(Encoding.Default.GetBytes(dData.dirName[i])); for (int j = 0; j < dData.filesData[i].Length; j++) { SetBytesToSend(dData.filesData[i][j]); } } ManifestEncoder mEncoder = encoders[(int)NetworkEncoderTypes.MANIFEST] as ManifestEncoder; mEncoder.SendManifest(); }