public static bool Initialize(bool wake = false)
        {
            if (isManagerCreated)
            {
                if (wake)
                {
                    ManagerUpdater.WakeUp();
                }
                return(true);
            }
#if UNITY_EDITOR
            if (!UnityEditor.EditorApplication.isPlaying)
            {
                UnityEngine.Debug.LogError("LiteCoroutine only supported in playing mode");
                return(false);
            }
#endif
            defaultManager = new Manager();
            if (wake)
            {
                ManagerUpdater.WakeUp();
            }
            return(isManagerCreated = true);
        }
 public static void WakeUp()
 {
     ManagerUpdater.WakeUp();
 }