/// <summary> /// Will select clicked building and ret true if one was seelected /// </summary> /// <returns></returns> bool SelectClickedBuild() { if (!Input.GetMouseButtonUp(0)) { return(false); } List <string> names = new List <string>(); var clicked = ReturnBuildinHit(); //unselect if was click outise if (clicked != null) { names = UString.ExtractNamesUntilGranpa(clicked); Program.InputMain.InputMouse.UnSelectRoutine(names, clicked); } //select new Build if (names.Count > 0) { for (int i = 0; i < names.Count; i++) { H typeL = Program.InputMain.InputMouse.FindType(names[i]); Ca cat = DefineCategory(typeL); Program.InputMain.InputMouse.Select(cat, names[i]); ManagerReport.AddInput("Selected building: " + names[i]); if (BuildingPot.Control.Registro.SelectBuilding != null) { return(true); } } } return(false); }
private void CheckIfKeyWasPressed() { //didnt load so one need to be redone if (Program.IsInputLocked || list == null) { return; } foreach (var item in list) { if (Input.GetKeyUp(item.saveKeyC)) { ManagerReport.AddInput("SaveCamPos:" + item.saveKeyC); SaveCamPos(item.saveKeyC, TransformCam.position, TransformCam.rotation); } } foreach (var item in list) { if (Input.GetKeyUp(item.loadKeyC)) { ManagerReport.AddInput("LoadCamPos:" + item.saveKeyC); LoadCamPos(item.loadKeyC); } } }
private void GeneralSwitch() { var ctrlS = Input.GetKeyUp(KeyCode.F) && (Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl)); if (Input.GetKeyUp(KeyCode.Escape)) { ManagerReport.AddInput(KeyCode.Escape + ""); EscapeKey(); } else if (Input.GetMouseButtonUp(1)) { RightClickRoutine(); } else if (!Dialog.IsActive() && Developer.IsDev && Input.GetKeyUp(KeyCode.F11)) { Program.gameScene.controllerMain.MeshController.ForcedTerraScanning(); } else if (!Dialog.IsActive() && (Input.GetKeyUp(KeyCode.F) || ctrlS) && !Program.IsInputLocked) { ManagerReport.AddInput("QuickSaveNow()"); QuickSaveNow(); } }
public void ChangeGameSpeedBy(int val) { if (Program.gameScene.GameController1.IsGameOver) { return; } val = DefineChangedVal(val); Program.gameScene.GameSpeed = val; if (Program.gameScene.GameSpeed < 0) { Program.gameScene.GameSpeed = 0; } else if (Program.gameScene.GameSpeed > 10) { Program.gameScene.GameSpeed = 10; } if (Program.gameScene.GameSpeed == 2) { Program.gameScene.TutoStepCompleted("2XSpeed.Tuto"); } //needs to be call for Body.cs OnChangeSpeed(EventArgs.Empty); ManagerReport.AddInput("Speed changed by:" + val + ". CurrSpeed: " + Program.gameScene.GameSpeed); ManagerReport.AddNewSpeed(Program.gameScene.GameSpeed); }
// Update is called once per frame private void Update() { //if (_showAInventory != null) //{ // _showAInventory.Update(); //} if (_showPathToSea != null) { _showPathToSea.Update(); } if (_miniHelper != null && Input.GetKeyUp(KeyCode.F1)) { ManagerReport.AddInput("KeyCode.F1"); Program.MouseListener.HelpWindow.Show(""); } if (Input.GetKeyUp(KeyCode.F9)) { if (isShownNow) { HideCanvas(); } else { ShowCanvas(); } isShownNow = !isShownNow; } }
public void SelectPerson(Person pers) { ManagerReport.AddInput("Selected person: " + pers.name); PersonSelect = pers; _personWindow.Show(PersonSelect); UnselectingBuild(); _buildingWindow.Hide(); }
/// <summary> /// Switch between modes /// </summary> private void ModeSwitcher() { if (Input.GetKeyUp(KeyCode.B)) { ManagerReport.AddInput("Mode.Building"); BuildingPot.InputMode = Mode.Building; //_audioPlayer.PlaySoundOneTime(RootSound.hoverMenuSound); DestroyCurrentSpawnBuild(); } else if (Input.GetKeyUp(KeyCode.C)) { //BuildingPot.InputMode = Mode.Cutting; //_audioPlayer.PlaySoundOneTime(RootSound.hoverMenuSound); } //if (BuilderPot.InputMode != Mode.Placing) { Cursor.visible = true; } }
/// <summary> /// This is where the selection of a new building to be built happen /// </summary> void BuildingMode() { foreach (var item in _fInputKeys) { if (Input.GetKeyUp(item.Key)) { ManagerReport.AddInput("SelecNewBuild: " + item.Key); //selection of the type of Building is goonna be build selection = item.Value; //print(selection + "."); } } //if something was selected if (selection != H.None) { //will find what numbers is that selection in Book.MenuGroupsList int indexSelection = -1; if (indexSelection == -1) { for (int i = 0; i < Program.gameScene.Book.MenuGroupsList.Count; i++) { if (selection == Program.gameScene.Book.MenuGroupsList[i]) { indexSelection = i; } } } if (indexSelection != -1) { //then in that list whaterever key is pressed will be pass for buildNow() foreach (var item in _inputListDict[indexSelection]) { if (Input.GetKeyUp(item.Key)) { //print(indexSelection + ".indexSelection"); BuildNowNew(item.Value); //print(selection + "."+item.Value ); ManagerReport.AddInput("BuildNowNew: " + item.Value); } } } } }
// Update is called once per frame void Update() { //if (_showAInventory != null) //{ // _showAInventory.Update(); //} if (_showPathToSea != null) { _showPathToSea.Update(); } if (_miniHelper != null && Input.GetKeyUp(KeyCode.F1)) { ManagerReport.AddInput("KeyCode.F1"); Program.MouseListener.HelpWindow.Show(""); } }
public void Next(string step) { if (_showAgainTuto == null) { return; } if (_currentIndex == -1 || step != _steps[_currentIndex] || _showAgainTuto.activeSelf) { return; } HideAllHelpers(); HideArrow(); ManagerReport.AddInput("Tuto.Step.Achieved:" + _steps[_currentIndex]); _currentIndex++; if (_currentIndex >= _steps.Count) { _currentIndex = -1; Hide(); //temporal Dialog.OKDialog(H.TutoOver); if (!Program.WasTutoPassed) { Program.gameScene.GameController1.Dollars += 10000; AudioCollector.PlayOneShot("BoughtLand", 0); BulletinWindow.SubBulletinFinance1.FinanceLogger.AddToAcct("Quests Completion", 10000); } ManagerReport.AddInput("Tutorial.Done:"); Program.gameScene.QuestManager.QuestFinished("Tutorial"); Program.WasTutoPassed = true; PlayerPrefs.SetString("Tuto", "Done"); return; } //QuestManager.QuestFinished("Tutorial"); Show(); }
/// <summary> /// Will try to select a person. Person selection has more importantce than /// building selection and priority /// </summary> /// <returns>Will retrun true if a person was selected</returns> private bool SelectPerson() { Transform clicked = UPoly.RayCastLayer(Input.mousePosition, 11).transform; if (clicked != null) { ManagerReport.AddInput("Selected person: " + clicked.name); PersonSelect = clicked.GetComponent <Person>(); _personWindow.Show(PersonSelect); UnselectingBuild(); _buildingWindow.Hide(); return(true); } _personWindow.Hide(); return(false); }
//Center cam command public void CenterCam(bool fakedPressKeyP = false) { if (Dialog.IsActive() || Program.IsInputLocked) { return; } var yes = Input.GetKeyUp(KeyCode.P) || fakedPressKeyP; if (yes && !_isFollowingPersonNow) { ManagerReport.AddInput("CenterCam to 1st Building"); LoadFirstCamPos(); Program.gameScene.TutoStepCompleted("BackToTown.Tuto"); if (TownLoader.IsTemplate) { return; } CenterCamTo(BuildingPot.Control.Registro.AllBuilding.ElementAt(0).Value.transform); } }
public static void MouseClickListenerSt(string type) { _mouseListener.DetectMouseClick(type); ManagerReport.AddInput(type); }
/// <summary> /// Depending on the current InputMode will direct the code to BuildingMode(); or /// Structure.Place, DrawWay(), DragFarm( /// </summary> public void BuildingSwitch(H val = H.None) { //Building mode if (InputMode == Mode.Building) { //with keyboard if (val == H.None) { BuildingMode(); } //with GUI buttons else { BuildNowNew(val); } } //Placing mode else if (InputMode == Mode.Placing) { //Vector3 iniPos = m.HitMouseOnTerrain.point; //var onMap = CamControl.CAMRTS.MiniMapRts.IsOnMapConstraints(iniPos); //if (!onMap) //{ // return; //} //Screen.showCursor = false; //Structures if (Control.CurrentSpawnBuild.Category == Ca.Structure || Control.CurrentSpawnBuild.Category == Ca.Shore) { Structure str = Control.CurrentSpawnBuild as Structure; //for bulldozer if (str != null) { str.UpdateClosestVertexAndOld(); } } //Ways and Farm if (Control.CurrentSpawnBuild.Category == Ca.Way || Control.CurrentSpawnBuild.Category == Ca.DraggableSquare) { UpdateWayFarmCursor(); if (Control.CurrentSpawnBuild.Category == Ca.Way) { DrawWay(); } else if (DefineCategory(DoingNow) == Ca.DraggableSquare) { DragFarm(); } } //Structures if (Input.GetKeyUp(KeyCode.R) && (DefineCategory(DoingNow) == Ca.Structure || (DefineCategory(DoingNow) == Ca.Shore))) { ManagerReport.AddInput("RotateBuilding"); Control.CurrentSpawnBuild.RotationAction(); AudioCollector.PlayOneShot("ClickMetal1", 0); } else if (Input.GetMouseButtonUp(0) && !_isDraggingWay && (DefineCategory(DoingNow) == Ca.Structure || (DefineCategory(DoingNow) == Ca.Shore))) { MouseUp(); } } }