Пример #1
0
        private void MoveBack(Sprite sprite)
        {
            var ownerSprite = Owner.GetComponent <Sprite>();

            if (ownerSprite == null)
            {
                _currentState = BoomerangState.Stop;
                Active        = false;
            }

            if (ManagerFunction.Distance(sprite.Position, ownerSprite.Position) < 2)
            {
                _currentState = BoomerangState.Stop;
                Active        = false;
                return;
            }

            if (ownerSprite.Position.X < sprite.Position.X)
            {
                sprite.Move(-1 * _speed, 0);
            }
            if (ownerSprite.Position.X > sprite.Position.X)
            {
                sprite.Move(_speed, 0);
            }
            if (ownerSprite.Position.Y < sprite.Position.Y)
            {
                sprite.Move(0, -1 * _speed);
            }
            if (ownerSprite.Position.Y > sprite.Position.Y)
            {
                sprite.Move(0, _speed);
            }
        }
        public override void Update(double gameTime)
        {
            if (ManagerEvents.Active)
            {
                return;
            }

            _counter += gameTime;
            if (_counter < _cooldown)
            {
                return;
            }

            var ownerSprite = GetComponent <Sprite>(ComponentType.Sprite);

            if (ownerSprite == null)
            {
                return;
            }
            foreach (var baseObject in _targetList)
            {
                var sprite = baseObject.GetComponent <Sprite>(ComponentType.Sprite);
                if (sprite != null)
                {
                    if (ManagerFunction.Distance(ownerSprite.Position, sprite.Position) < _distance)
                    {
                        ManagerEvents.AddEvents(_gameEvent);
                        _counter = 0;
                    }
                }
            }
        }