// Use this for initialization private void Awake() { if (instance == null) { instance = this; } else { Destroy(gameObject); return; } DontDestroyOnLoad(gameObject); foreach (Sound s in sounds) { s.source = gameObject.AddComponent <AudioSource>(); s.source.clip = s.clip; s.source.name = s.name; s.source.loop = s.loop; s.source.outputAudioMixerGroup = mixerGroup; s.source.spatialBlend = s.spatialBlend; //s.source.spatialBlend = 1; } foreach (Sound s in themeSounds) { s.source = gameObject.AddComponent <AudioSource>(); s.source.clip = s.clip; s.source.name = s.name; s.source.loop = s.loop; s.source.outputAudioMixerGroup = mixerGroup; } }
//metodo para seleccionar a la chica //al iniciar el juego es cambiado a en menu void Start() { boosterScriptInstancia = FindObjectOfType <BoosterScript>(); obstaculeInstancia = FindObjectOfType <Obstacule>(); managerAudioInstancia = FindObjectOfType <ManagerAudio>(); playerControllerInstancia = FindObjectOfType <PlayerController>(); setGameState(GameState.menu); chooceBoy(); }
private void Awake() { Instance = this; }
void Awake() { Instance = this; m_Souce = GetComponent <AudioSource>(); }