Пример #1
0
    void Start()
    {
        CounterTimerPlay.Instance.StartTime();
        ManagerAnalytics.MissionStarted(Application.loadedLevelName, false);

        CallTrophy();
    }
Пример #2
0
    IEnumerator Start()
    {
        this.originalY = this.transform.position.y;
        yield return(null);

        ManagerAnalytics.MissionStarted(Application.loadedLevelName, false);
        CounterTimerPlay.Instance.StartTime();
        CheckForNextStep();
    }
Пример #3
0
    void Start()
    {
        CameraShake.Instance.proCameraShake.Duration = 5;
        // RumbleManager.Instance.Stop();
        ManagerAnalytics.MissionStarted(Application.loadedLevelName, false);

        CallTrophy();
        StartCoroutine("LevelCounterTime");
        CameraShake.Instance.proCameraShake.Shake();
        StartShake(1);
        StartVibration();

        RumbleManager.Instance.Vibrate();
    }
Пример #4
0
    IEnumerator Start()
    {
        for (int i = 0; i < CharacterManager.Instance.charsInput.Length; ++i)
        {
            isInPlayer.Add(CharacterManager.Instance.charsInput[i].gameObject.GetInstanceID(), false);
            PlayerPos.Add(i, CharacterManager.Instance.charsInput[i].gameObject.GetInstanceID());
        }

        yield return(new WaitForSeconds(TimeToShowLevelName));

        //     TitleLevelHUD.Instance.Show(GropulLevelNameText, ChapterNameText, LevelNameText);

        CounterTimerPlay.Instance.StartTime();
        ManagerAnalytics.MissionStarted(SceneManager.GetActiveScene().name, false);

        CallTrophy();
    }
Пример #5
0
    // Use this for initialization
    IEnumerator Start()
    {
        for (int i = 0; i < CharacterManager.Instance.charsInput.Length; ++i)
        {
            isInPlayer.Add(CharacterManager.Instance.charsInput[i].gameObject.GetInstanceID(), false);
            PlayerPos.Add(i, CharacterManager.Instance.charsInput[i].gameObject.GetInstanceID());
        }
        if (!ItsAnotherDoor)
        {
            TitleLevelHUD.Instance.SetCompleteName(CompleteSectionName);
            if (isFinalLevel || isEndTimeAttack)
            {
                FinalLevelAsset.gameObject.SetActive(true);
                FinalLevelAsset.Rebind();
            }
            else
            {
                FinalLevelAsset.gameObject.SetActive(false);
            }
            yield return(new WaitForSeconds(TimeToShowLevelName));

            if (isStartLevel)
            {
                TitleLevelHUD.Instance.Show(GropulLevelNameText, ChapterNameText, LevelNameText);
            }

            if (canStartAnalitic)
            {
                ManagerAnalytics.MissionStarted(SceneManager.GetActiveScene().name, isTutorial);
            }

            CallTrophy();
        }
        SetLevelCounterTimer(0);
        if (StartOff)
        {
            gameObject.SetActive(false);
        }
        if (isFinalLevel || isEndTimeAttack)
        {
            //Al levecompleted need load scene
            preLoadScene = false;
        }
    }