public static void LoadReservePostfix(Manager.Scene __instance, Manager.Scene.Data data)
 {
     if (isLoading && data.levelName == "StudioNotification")
     {
         isLoading = false;
         sceneLoadScene.Invoke("OnClickClose");
         KK_StudioAutoCloseLoadingSceneWindow.Logger.LogDebug("Auto close load scene window");
     }
 }
Пример #2
0
 public static void LoadReservePostfix(Manager.Scene __instance, Manager.Scene.Data data)
 {
     if (isLoading && data.levelName == "StudioNotification")
     {
         isLoading = false;
         if (null != cloneCamera)
         {
             Enable();
         }
     }
 }
Пример #3
0
 public static void LoadBaseScenePrefix(Manager.Scene.Data data) => MapABName = data.assetBundleName;