Пример #1
0
 public void DisableWeatherSystem(ManagedWeatherSystem weather)
 {
     for (int i = 0; i < weatherSystems.Length; ++i)
     {
         var weatherSystem = weatherSystems [i];
         if (weatherSystem == weather)
         {
             EnableWeather(i, -1);
             break;
         }
     }
 }
Пример #2
0
 public void EnableWeatherSystem(ManagedWeatherSystem weather)
 {
     for (int i = 0; i < weatherSystems.Length; ++i)
     {
         var weatherSystem = weatherSystems [i];
         if (weatherSystem == null)
         {
             weatherSystems [i] = weather;
             EnableWeather(i, weather.weatherIndex);
             break;
         }
         else if (weatherSystem == weather)
         {
             break;
         }
     }
 }
Пример #3
0
    public void UpdateMainWeather()
    {
        var pos = Camera.main.transform.position;
        var dir = Camera.main.transform.forward * 1000;
        ManagedWeatherSystem mainWeather = mainWeatherSystem == null?weatherSystems[0]:mainWeatherSystem;
        float minDistance = float.MaxValue;
        ManagedWeatherSystem weatherSystem;
        float   distance = float.MaxValue;
        Vector3 interectPoint;

        for (int i = 0; i < weatherSystems.Length; ++i)
        {
            weatherSystem = weatherSystems [i];
            if (weatherSystem != null && weatherSystem.gameObject.activeInHierarchy)
            {
                if (MathUtility.GetInterectPoint(weatherSystem.influenceArea, pos, dir, out interectPoint))
                {
                    distance = (pos - interectPoint).magnitude;
                }
                if (distance < minDistance)
                {
                    if (mainWeather != null && mainWeather != weatherSystem)
                    {
                        mainWeather.isMainWeather = false;
                    }
                    minDistance = distance;
                    mainWeather = weatherSystem;
                }
                else
                {
                    weatherSystem.isMainWeather = false;
                }
            }
        }
        if (mainWeather != null)
        {
            mainWeather.isMainWeather = true;
        }
        mainWeatherSystem = mainWeather;
        skySystem.Update(mainWeatherSystem);
    }
Пример #4
0
 void LateUpdate()
 {
     ManagedWeatherSystem.UpdateWeatherVaribles(false);
 }