protected override void OnRespond(respond_mall_buy respond, object userdata) { MallFormModule module = ModuleManager.Instance.FindModule <MallFormModule>(); if (module == null) { GameDebug.LogError("没有找到mallmodule"); return; } if (respond.result != (int)Message.ERROR_CODE.ERR_MALL_OK) { switch ((Message.ERROR_CODE)respond.result) { case ERROR_CODE.ERR_MALL_BUY_NO_MONEY: break; case ERROR_CODE.ERR_MALL_BUY_NO_TIMES: break; case ERROR_CODE.ERR_MALL_FAILED: break; default: break; } return; } if (userdata is MallBuyItemAction) { module.BuyMallItem(respond.mallid, respond.subid); } }
public int GetTimesByMallId(int mallId) { MallFormModule mallmodule = ModuleManager.Instance.FindModule <MallFormModule>(); if (mallmodule == null) { return(0); } MallLimitType type = mallmodule.GetLimitTypeByID(mallId); switch (type) { case MallLimitType.ERROR: return(-1); case MallLimitType.NONE: return(-1); case MallLimitType.DAY: if (mDayCount.ContainsKey(mallId)) { return(mDayCount[mallId]); } return(0); case MallLimitType.FOREVER: int itemId = mallmodule.GetItemIdByMallId(mallId); if (ItemManager.GetItemRes(itemId) == null) { GameDebug.LogError("商城中对应的物品在物品表中不存在"); return(-1); } if (mForeverCount.ContainsKey(itemId)) { return(mForeverCount[itemId]); } return(0); } return(-1); }
public bool RequestForge() { WingItemData wing_item_data; GetWingItemData(mCurPageNum, out wing_item_data); WingCommonTableItem wing_common_res = DataManager.WingCommonTable[wing_item_data.id] as WingCommonTableItem; PlayerDataModule pdm = ModuleManager.Instance.FindModule <PlayerDataModule>(); uint curCostNum = pdm.GetItemNumByID(wing_common_res.costId); if (curCostNum == 0) { MallFormModule mallModule = ModuleManager.Instance.FindModule <MallFormModule>(); mallModule.OpenMallFormByItemId(wing_common_res.costId, "wing"); return(false); } if (wing_item_data.level == (wing_common_res.middleLevel - 1) || wing_item_data.level == (wing_common_res.hightLevel - 1)) { IsReEquip = true; } Net.Instance.DoAction((int)MESSAGE_ID.ID_MSG_WING_FORGE, wing_item_data.id); return(true); }