void Start() { if (isPlay) { GUI.DrawTexture(new Rect(0, 0, 500, 500), cameraTexture, ScaleMode.ScaleAndCrop); } //if (GUI.Button(new Rect(0, 0, 100, 35), "OpenDialog")) //{ MakerOpenFileName ofn = new MakerOpenFileName(); ofn.structSize = Marshal.SizeOf(ofn); //ofn.filter = "All Files\0*.*\0\0"; ofn.filter = "All Files\0*.*\0\0"; ofn.file = new string(new char[256]); ofn.maxFile = ofn.file.Length; ofn.fileTitle = new string(new char[64]); ofn.maxFileTitle = ofn.fileTitle.Length; string path = Application.streamingAssetsPath; //path = path.Replace('/', '\\'); //默认路径 ofn.initialDir = path; //ofn.initialDir = "D:\\MyProject\\UnityOpenCV\\Assets\\StreamingAssets"; ofn.title = "Open Project"; ofn.defExt = "WAV"; //显示文件的类型 //注意 一下项目不一定要全选 但是0x00000008项不要缺少 ofn.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000200 | 0x00000008; //OFN_EXPLORER|OFN_FILEMUSTEXIST|OFN_PATHMUSTEXIST| OFN_ALLOWMULTISELECT|OFN_NOCHANGEDIR if (MakerWindowDll.GetOpenFileName(ofn)) { StartCoroutine(WaitLoad(ofn.file)); //加载图片到panle //GameObject.Find("AudioPanel").GetComponent<AudioPlayer>().audioClip = ofn.file; Debug.Log("Selected file with full path: {0}" + ofn.file); } //} }
public static bool GetOpenFileName1([In, Out] MakerOpenFileName ofn) { return(GetOpenFileName(ofn)); }
public static extern bool GetOpenFileName([In, Out] MakerOpenFileName ofn);