public int EvaluateAllLegalMoves(Make4Engine engine, Make4Engine.Piece turn, int deep = 0, int maxDeep = 2) { if (deep >= maxDeep) { return(0); } List <int> moves = engine.GenerateLegalMoves(); return(0); }
// Start is called before the first frame update void Start() { engine = FindObjectOfType <Make4Engine>(); arrow = FindObjectOfType <Arrow>(); NewGame(); }
// Start is called before the first frame update void Start() { engine = new Make4Engine(); }