public void Activating(bool Menu, bool Gameplay) { if (!GM.IsPaused && !GM.isCapturing && !GM.isDeath) { Mainmenu.GetComponent <Canvas>().enabled = Menu; Gpui.GetComponent <Canvas>().enabled = Gameplay; } }
public void LoadUI(bool gpui, bool pause, bool sett, bool mainmenu, bool capture, bool exit, bool GOver, bool SnU, bool GV, bool PV) { Gpui.GetComponent <Canvas>().enabled = gpui; Pause.GetComponent <Canvas>().enabled = pause; Exit.GetComponent <Canvas>().enabled = exit; Mainmenu.GetComponent <Canvas>().enabled = mainmenu; Capture.GetComponent <Canvas>().enabled = capture; GmOver.GetComponent <Canvas>().enabled = GOver; SavenU.GetComponent <Canvas>().enabled = SnU; Sett.GetComponent <Canvas>().enabled = sett; GalView.GetComponent <Canvas>().enabled = GV; PhotoView.GetComponent <Canvas>().enabled = PV; }
// Use this for initialization void Start() { maincanvas = maincanvas.GetComponent <Canvas>(); PlayAgain = PlayAgain.GetComponent <Button>(); Mainmenu = Mainmenu.GetComponent <Button>(); scoreText1 = scoreText1.GetComponent <Text> () as Text; scoreText2 = scoreText2.GetComponent <Text> () as Text; scoretext3 = scoretext3.GetComponent <Text> () as Text; }