Пример #1
0
 public void Activating(bool Menu, bool Gameplay)
 {
     if (!GM.IsPaused && !GM.isCapturing && !GM.isDeath)
     {
         Mainmenu.GetComponent <Canvas>().enabled = Menu;
         Gpui.GetComponent <Canvas>().enabled     = Gameplay;
     }
 }
Пример #2
0
 public void LoadUI(bool gpui, bool pause, bool sett, bool mainmenu, bool capture, bool exit, bool GOver, bool SnU, bool GV, bool PV)
 {
     Gpui.GetComponent <Canvas>().enabled      = gpui;
     Pause.GetComponent <Canvas>().enabled     = pause;
     Exit.GetComponent <Canvas>().enabled      = exit;
     Mainmenu.GetComponent <Canvas>().enabled  = mainmenu;
     Capture.GetComponent <Canvas>().enabled   = capture;
     GmOver.GetComponent <Canvas>().enabled    = GOver;
     SavenU.GetComponent <Canvas>().enabled    = SnU;
     Sett.GetComponent <Canvas>().enabled      = sett;
     GalView.GetComponent <Canvas>().enabled   = GV;
     PhotoView.GetComponent <Canvas>().enabled = PV;
 }
Пример #3
0
    // Use this for initialization
    void Start()
    {
        maincanvas = maincanvas.GetComponent <Canvas>();

        PlayAgain = PlayAgain.GetComponent <Button>();
        Mainmenu  = Mainmenu.GetComponent <Button>();


        scoreText1 = scoreText1.GetComponent <Text> () as Text;

        scoreText2 = scoreText2.GetComponent <Text> () as Text;

        scoretext3 = scoretext3.GetComponent <Text> () as Text;
    }