// Use this for initialization void Start() { dataFolder = Application.dataPath+"/" + GData.dataResultsPath; Debug.Log("dataFolder:"+dataFolder); // setup play mode if (playMode == GData.PlayMode.Read_From_GData) { playMode = GData.playMode; } else { GData.playMode = playMode; } missionSys = GameObject.FindObjectOfType<MissionSystem>(); mainUI = GameObject.FindObjectOfType<MainUI>(); // according to the play mode, select a data collecter switch (playMode) { case GData.PlayMode.Free_Style: { db = ScriptableObject.CreateInstance<DataBase>(); mainUI.mission_description.text = "<size=24><b>Mission Description:</b></size>\n" + " Free Looking."; string str = "<b>Free Looking</b>\n" ; //+ "Please go back to Main Menu by Ctrl + U."; mainUI.SetTips(str); } break; } }