private void Start() { rigidbody = GetComponent <Rigidbody>(); main = GameObject.Find("GameController").GetComponent <MainScript>(); mainTree = GetComponent <MainTreeScript>(); leftPoints = main.routes[routeIndex].leftPoints; rightPoints = main.routes[routeIndex].rightPoints; heldRightLaneSpeed = rightLaneSpeed; }
private void Start() { car = GetComponent <CarScript>(); GameObject[] allCars = GameObject.FindGameObjectsWithTag("Car"); foreach (GameObject car in allCars) { if (car != this.gameObject) { cars.Add(car.GetComponent <CarScript>()); } } mainTree = GetComponent <MainTreeScript>(); }
private void Start() { car = GetComponent <CarScript>(); mainTree = GetComponent <MainTreeScript>(); }