public void LoadPiles(GalaxyCardGameMainGameClass mainGame, GalaxyCardGameVMData model, CommandContainer command) { _mainGame = mainGame; _model = model; PlanetHand = new HandObservable <GalaxyCardGameCardInformation>(command); PlanetHand.BoardClickedAsync += PlanetHand_BoardClickedAsync; PlanetHand.Maximum = 2; PlanetHand.Visible = true; PlanetHand.Text = $"{NickName} Planet"; //PlanetHand.SendEnableProcesses(mainGame.ThisMod!, () => //{ // if (PlayerCategory != EnumPlayerCategory.Self) // return false; // if (mainGame.SaveRoot!.GameStatus != EnumGameStatus.PlaceSets) // return false; // return mainGame.HasAutomaticPlanet() || PlanetHand.HandList.Count == 0; //}); Moons = new MainSetsObservable <EnumSuitList, EnumColorList, GalaxyCardGameCardInformation, MoonClass, SavedSet>(command); Moons.SetClickedAsync += Moons_SetClickedAsync; Moons.HasFrame = true; Moons.Text = $"{NickName} Moons"; //Moons.Visible = true; //Moons.SendEnableProcesses(mainGame.ThisMod!, () => //{ // if (PlayerCategory != EnumPlayerCategory.Self) // return false; // return CanEnableMoon(); //}); }
public void Init(MainSetsObservable <SU, CO, RU, SE, T> thisMod, string tagUsed) { _tagUsed = tagUsed; _thisStack = new StackLayout(); _thisStack.Orientation = StackOrientation.Horizontal; IndividualRummySetXF <SU, CO, RU, GC, GW, SE, T> thisTemp; Grid firstGrid = new Grid(); ScrollView thisScroll = new ScrollView(); thisScroll.Orientation = ScrollOrientation.Both; if (thisMod.HasFrame == true) { Text = thisMod.Text; var thisRect = ThisFrame.GetControlArea(); thisScroll.Margin = new Thickness((double)thisRect.Left + (float)3, (double)thisRect.Top + (float)3, 3, 5); // try this way. firstGrid.Children.Add(ThisDraw); firstGrid.Children.Add(thisScroll); } else { firstGrid.Children.Add(thisScroll);// this alone. } _setList = thisMod.SetList; foreach (var thisSet in thisMod.SetList) { thisTemp = new IndividualRummySetXF <SU, CO, RU, GC, GW, SE, T>(); thisTemp.Divider = Divider; thisTemp.Additionals = Additionals; thisTemp.LoadList(thisSet, tagUsed); _thisStack.Children.Add(thisTemp); } _setList.CollectionChanged += SetList_CollectionChanged; thisScroll.Content = _thisStack; Content = firstGrid; }
public ChinazoVMData(IEventAggregator aggregator, CommandContainer command, IGamePackageResolver resolver) { Deck1 = new DeckObservablePile <ChinazoCard>(aggregator, command); Pile1 = new PileObservable <ChinazoCard>(aggregator, command); PlayerHand1 = new HandObservable <ChinazoCard>(command); TempSets = new TempSetsObservable <EnumSuitList, EnumColorList, ChinazoCard>(command, resolver); MainSets = new MainSetsObservable <EnumSuitList, EnumColorList, ChinazoCard, PhaseSet, SavedSet>(command); TempSets.HowManySets = 5; }
public Rummy500VMData(IEventAggregator aggregator, CommandContainer command) { Deck1 = new DeckObservablePile <RegularRummyCard>(aggregator, command); Pile1 = new PileObservable <RegularRummyCard>(aggregator, command); PlayerHand1 = new HandObservable <RegularRummyCard>(command); MainSets1 = new MainSetsObservable <EnumSuitList, EnumColorList, RegularRummyCard, RummySet, SavedSet>(command); DiscardList1 = new DiscardListCP(command); Pile1.Visible = false; }
public FiveCrownsVMData(IEventAggregator aggregator, CommandContainer command, IGamePackageResolver resolver) { Deck1 = new DeckObservablePile <FiveCrownsCardInformation>(aggregator, command); Pile1 = new PileObservable <FiveCrownsCardInformation>(aggregator, command); PlayerHand1 = new HandObservable <FiveCrownsCardInformation>(command); TempSets = new TempSetsObservable <EnumSuitList, EnumColorList, FiveCrownsCardInformation>(command, resolver); MainSets = new MainSetsObservable <EnumSuitList, EnumColorList, FiveCrownsCardInformation, PhaseSet, SavedSet>(command); TempSets.HowManySets = 6; }
public Phase10VMData(IEventAggregator aggregator, CommandContainer command, IGamePackageResolver resolver) { Deck1 = new DeckObservablePile <Phase10CardInformation>(aggregator, command); Pile1 = new PileObservable <Phase10CardInformation>(aggregator, command); PlayerHand1 = new HandObservable <Phase10CardInformation>(command); TempSets = new TempSetsObservable <EnumColorTypes, EnumColorTypes, Phase10CardInformation>(command, resolver); MainSets = new MainSetsObservable <EnumColorTypes, EnumColorTypes, Phase10CardInformation, PhaseSet, SavedSet>(command); TempSets.HowManySets = 5; }
public MonasteryCardGameVMData(IEventAggregator aggregator, CommandContainer command, IGamePackageResolver resolver) { Deck1 = new DeckObservablePile <MonasteryCardInfo>(aggregator, command); Pile1 = new PileObservable <MonasteryCardInfo>(aggregator, command); PlayerHand1 = new HandObservable <MonasteryCardInfo>(command); TempSets = new TempSetsObservable <EnumSuitList, EnumColorList, MonasteryCardInfo>(command, resolver); MainSets = new MainSetsObservable <EnumSuitList, EnumColorList, MonasteryCardInfo, RummySet, SavedSet>(command); TempSets.HowManySets = 4; }
public DummyRummyVMData(IEventAggregator aggregator, CommandContainer command, IGamePackageResolver resolver) { Deck1 = new DeckObservablePile <RegularRummyCard>(aggregator, command); Pile1 = new PileObservable <RegularRummyCard>(aggregator, command); PlayerHand1 = new HandObservable <RegularRummyCard>(command); TempSets = new TempSetsObservable <EnumSuitList, EnumColorList, RegularRummyCard>(command, resolver); MainSets = new MainSetsObservable <EnumSuitList, EnumColorList, RegularRummyCard, DummySet, SavedSet>(command); TempSets.HowManySets = 6; }
public OpetongVMData(IEventAggregator aggregator, CommandContainer command, IGamePackageResolver resolver, OpetongGameContainer gameContainer) { Deck1 = new DeckObservablePile <RegularRummyCard>(aggregator, command); Pile1 = new PileObservable <RegularRummyCard>(aggregator, command); PlayerHand1 = new HandObservable <RegularRummyCard>(command); TempSets = new TempSetsObservable <EnumSuitList, EnumColorList, RegularRummyCard>(command, resolver); TempSets.HowManySets = 3; //hopefully no problem with init each time. MainSets = new MainSetsObservable <EnumSuitList, EnumColorList, RegularRummyCard, RummySet, SavedSet>(command); Pool1 = new CardPool(gameContainer); }
public void Update(MainSetsObservable <SU, CO, RU, SE, T> thisMod) { _thisStack !.Children.Clear(); _setList !.CollectionChanged -= SetList_CollectionChanged; _setList = thisMod.SetList; _setList.CollectionChanged += SetList_CollectionChanged; foreach (var thisSet in thisMod.SetList) { var thisTemp = new IndividualRummySetWPF <SU, CO, RU, GC, GW, SE, T>(); thisTemp.Divider = Divider; thisTemp.Additionals = Additionals; thisTemp.LoadList(thisSet, _tagUsed); _thisStack.Children.Add(thisTemp); } }