/// <summary> /// Make a place new IconScript for AbstractObject. /// If AbstractObject has his own coordinats != 1, the game will use them /// </summary> /// <param name="x"> coordinat of free space </param> /// <param name="y"> coordinat of free space </param> /// <param name="itm"> source </param> /// <returns> new IconScript object </returns> public static GameObject PlaceNewGameobject(float x, float y, AbstractObject itm) { MainScript ms = Camera.main.GetComponent <MainScript>(); GameObject go = Instantiate(ms.m_iconPrefab); go.name = itm.m_name; IconScript isc = go.GetComponent <IconScript>(); isc.m_ms = ms; if (isc != null) { isc.m_thisItem = itm; } isc._tmpPos.z = go.transform.position.z; //if coordinates does not set in excel, it will be random if (itm.m_defaultX == 1 && itm.m_defaultY == 1) { isc._tmpPos.x = x; isc._tmpPos.y = y; } else { isc._tmpPos.x = itm.m_defaultX; isc._tmpPos.y = itm.m_defaultY; } go.transform.position = isc._tmpPos; isc.m_thisItem.m_thisObject = isc; isc.m_thisItem.ChangeProductionType( isc.transform.Find("smallIcon").GetComponent <SpriteRenderer>(), isc); MainScript.m_sAllItems.Add(go); return(go); }
void Start() { ms = GameObject.Find("MainScript").GetComponent <MainScript>(); mc = this.GetComponent <MeshCollider>(); mf = this.GetComponent <MeshFilter>(); myTag = transform.tag; if (destroyedBlocks == null) { destroyedBlocks = new bool[16]; for (int i = 0; i < 16; i++) { destroyedBlocks[i] = true; } } if (oldDestroyedBlocks == null) { oldDestroyedBlocks = new bool[16]; for (int i = 0; i < 16; i++) { oldDestroyedBlocks[i] = true; } } RefreshBricks(); }
private void Awake() { if (instance == null) { instance = this; } }
void Update() { MainScript mainScript = GameObject.Find("Main").GetComponent <MainScript>(); if (mainScript.numberGamesBeforeAdd == 0) { const string RewardedZoneId = "adsInterlude"; var options = new ShowOptions { resultCallback = HandleShowResult }; Advertisement.Show(RewardedZoneId, options); mainScript.numberGamesBeforeAdd = Random.Range(5, 9); } if (Advertisement.isShowing) { source.Stop(); Time.timeScale = 0; } else { Time.timeScale = 1; if (!source.isPlaying) { source.Play(); } } }
// Use this for initialization void Start() { self = this; fon_card.SetActive(true); fon_tours.SetActive(true); fon_card.SetActive(false); }
void OnTriggerEnter2D(Collider2D otherCollider) { TriggerScript trigger = otherCollider.gameObject.GetComponent <TriggerScript> (); MainScript main = GameObject.Find("Scripts").GetComponent <MainScript> (); if ((int)trigger.location.y == 0 || main.board [(int)trigger.location.x, (int)trigger.location.y - 1] != 0) { main.board [(int)trigger.location.x, (int)trigger.location.y] = color; if (color == 1) { main.color = 2; Debug.Log(trigger.location.x + ", " + trigger.location.y + " = Red"); if (main.Check()) { main.win = true; Debug.Log("Red wins!"); } } else if (color == 2) { main.color = 1; Debug.Log(trigger.location.x + ", " + trigger.location.y + " = Blue"); if (main.Check()) { main.win = true; Debug.Log("Blue wins!"); } } } }
// Use this for initialization void Start() { i = 0.5f; mainscript = GameObject.Find("MAIN").GetComponent <MainScript>(); StartCoroutine(Spawn(i)); StartCoroutine(Animat()); }
private void OnMouseOver() { if (Input.GetMouseButtonDown(0)) { MainScript.UIMakeAMove(x, y); } }
public void editsong() { json = File.ReadAllText(Application.persistentDataPath + "/songslist.json"); // perから読むにはreadalltextしかない、wwwは無理…散々悩んだ Debug.Log(json); JsonUtility.FromJsonOverwrite(json, ms); MainScript d1 = scriptbox.GetComponent <MainScript>(); ms.songname[j] = (songname_t.text); //曲名 type_toggleswich d2 = type_toggle.GetComponent <type_toggleswich>(); ms.type[j] = d2.type; Int32.TryParse(difficulty_t.text, out dd); //変換 ms.difficulty[j] = (dd); //難易度 Int32.TryParse(notes_t.text, out ll); //変換 ms.notes[j] = (ll); //ノーツ数 json = JsonUtility.ToJson(ms); Debug.Log(json); File.WriteAllText(Application.persistentDataPath + "/songslist.json", json);//結局これでよかった }
// Use this for initialization void Start() { script = GameObject.Find("manage").GetComponent <MainScript> (); heart2.SetActive(true); heart1.SetActive(true); heart.SetActive(true); }
// Start is called before the first frame update void Start() { //各種オブジェクトを取得 mainSystem = GameObject.Find("Main System").GetComponent <MainScript>(); DBAdapter = GameObject.Find("Database Adapter").GetComponent <TMSDatabaseAdapter>(); calib_system = GameObject.Find("B-sen Calibration System").GetComponent <BsenCalibrationSystem>(); }
public static void show() { GameObject obj = Resources.Load("Prefabs/UI/UIMain") as GameObject; s_gameObject = Instantiate(obj, GameObject.Find("LowCanvas").transform); s_script = s_gameObject.GetComponent <MainScript>(); }
public void StartCalibrationStage(MainScript _main) { transform.GetChild(0).gameObject.SetActive(true); main = _main; SetHeight(); StartCoroutine(CheckForFinishedState()); }
// Use this for initialization void Start() { Total_score=0; Soul_score=0; Kill_score=0; Time_score=0; ScriptCtrl = GameObject.Find("ALLScriptCtrl").GetComponent<MainScript>(); Soul_score=ScriptCtrl.NumOfSoulGet*10; Kill_score=ScriptCtrl.NumOfMonsterKill*100; if(ScriptCtrl.passTime>=60000 && ScriptCtrl.passTime <180000) { Time_score=Mathf.FloorToInt(Mathf.Lerp(5000,3000,ScriptCtrl.passTime/180)); } else if(ScriptCtrl.passTime>=180000 && ScriptCtrl.passTime<300000) { Time_score=Mathf.FloorToInt(Mathf.Lerp(3000,1000,(ScriptCtrl.passTime-180)/180)); } else { Time_score=Mathf.FloorToInt(Mathf.Lerp(1000,0,(ScriptCtrl.passTime-360)/360)); } Total_score=Soul_score+Kill_score+Time_score; Time_label.GetComponent<UILabel>().text=Time_score.ToString(); Soul_label.GetComponent<UILabel>().text=Soul_score.ToString(); Kill_label.GetComponent<UILabel>().text=Kill_score.ToString(); Total_score_label.GetComponent<UILabel>().text=Total_score.ToString(); }
// ボタンが押された時の処理 public void OnClick() { //Debug.Log("Text: LeftClick"); // 白:左 赤:右 string text = textFlag.text; if (text == "白") { // 別スクリプト参照 GameObject g = GameObject.Find("MainScript"); MainScript mainScript = g.GetComponent <MainScript>(); mainScript.Reset(); // 時間リセット mainScript.ResetTimer(); // スコア加算 mainScript.AddScore(); } else { // 別スクリプト参照 GameObject g = GameObject.Find("MainScript"); MainScript mainScript = g.GetComponent <MainScript>(); // ハイスコア記録 mainScript.AddHighScore(); // 不正解 SceneManager.LoadScene("EndScene"); } }
public IEnumerator Start() { if (explosionPool == null) { Debug.LogError("You must populate 'explosionPool' with the corresponding object pool located in 'ObjectPools Container'", gameObject); } if (weaponPool == null) { Debug.LogError("You must populate 'weaponPool' with the corresponding object pool located in 'ObjectPools Container'", gameObject); } if (pointerInputTr == null) { Debug.LogError("You must populate 'pointerInputTr' with the corresponding gameObject", gameObject); } if (pointerInputScript == null) { Debug.LogError("You must populate 'pointerInputScript' with the corresponding script", gameObject); } // We cache components, this is usefull for performance optimisation ! myTr = transform; // We will now use "myTr" instead of "transform" mySpriteRdr = myTr.GetComponent <SpriteRenderer>(); // Same as above, we will now use "mySpriteRdr" // Reference player's exhaust transform. 'GameObject.Find("PlayerExhaust")' will return the game object named 'Exhaust', which is a child of 'Player' myExhaustGo = GameObject.Find("PlayerExhaust"); // (cache component) myExhaustTr = myExhaustGo.transform; // (cache component) // Find MainScript cam = Camera.main; mainScript = cam.GetComponent <MainScript>(); camTr = cam.transform; // (cache component) myTr.localPosition = new Vector3(-1.0f, myTr.localPosition.y, myTr.localPosition.z); // Enable moves canMove = true; UpgradeSpeed(); // Set initial speed StartCoroutine(UpgradeWeapon()); // Set initial weapon yield return(null); canShoot = true; // Find screen buttons container GameObject onScreenBts = ScreenButtonMove.transform.parent.gameObject; // If if (ScreenButtonsInputAllowed == true) { pointerInputAllowed = false; onScreenBts.SetActive(true); } else { onScreenBts.SetActive(false); } }
public int renge; // досигаемость оружия бота // Use this for initialization void Start() { H = Screen.height; W = Screen.width; cont = GameObject.Find("Controller"); ms = cont.GetComponent <MainScript>(); }
// Use this for initialization void Start() { gameEngine = GameObject.Find("GameEngine"); mainScript = gameEngine.GetComponent("MainScript") as MainScript; loggerObject = GameObject.Find("Logger"); logger = loggerObject.GetComponent <LoggerScript>(); }
protected override void NetworkStart() { base.NetworkStart(); NetworkManager.Instance.Networker.onPingPong += OnPingPong; if (networkObject.IsOwner) { MainScript main = GameObject.FindObjectOfType <MainScript>(); networkObject.SendRpc(PlayerBehavior.RPC_UPDATE_NAME, Receivers.AllBuffered, main.ifNickname.text); networkObject.SendRpc(PlayerBehavior.RPC_UPDATE_ID, Receivers.AllBuffered, networkObject.NetworkId); LocalSpawn(); } if (NetworkManager.Instance.Networker is IServer) { //here you can also do some server specific code } else { //setup the disconnected event NetworkManager.Instance.Networker.disconnected += DisconnectedFromServer; } }
void OnTriggerEnter2D(Collider2D collider) { if (isColliding) { return; } if (collider.tag == "Terrain" || collider.tag == "Finish") { isColliding = true; flightSound.Stop(); explosionSound.Play(); MainScript.KillPlayer(); } else if (collider.tag == "Enemy") { isColliding = true; MainScript.Player.CurrentHealth = MainScript.Player.CurrentHealth - 20; if (MainScript.Player.CurrentHealth <= 0) { flightSound.Stop(); explosionSound.Play(); MainScript.KillPlayer(); } else { whiteSprite(); isWhite = true; } } }
void Awake() { setLog (); Texture2D ci = (Texture2D)Resources.Load("CorrectSelection", typeof(Texture2D)); Texture2D ii = (Texture2D)Resources.Load("IncorrectSelection", typeof(Texture2D)); correctSelectionIndicator = ci.GetPixels (); incorrectSelectionIndicator = ii.GetPixels(); blackTexture = new Color[width*height]; for(int i =0; i< width*height; i++) { blackTexture[i] = Color.black; } sys = GameObject.Find("System"); mainScript = sys.GetComponent<MainScript>(); ServerThread server = new ServerThread(); Thread st = new Thread(new ThreadStart(server.startServer)); st.Start(); Debug.Log("Started Server"); OSCPhaseSpaceThread oscPSClient = new OSCPhaseSpaceThread(); Thread oscPSt = new Thread(new ThreadStart(oscPSClient.startServer)); oscPSt.Start(); Debug.Log("Started OSC Client"); OSCThread oscClient = new OSCThread(); Thread osct = new Thread(new ThreadStart(oscClient.startServer)); osct.Start(); }
public void writeAThing(bool addIndex, MainScript script) { if (logging) { string logString = ""; //tracked objects for (int j = 0; j < totalTypes; j++) { for (int i = 1; i < totalTypes - 1; i++) { if (orderIDs[i - 1] == j.ToString()) { logString += nodeLabels[i - 1]; logString += myManifest.getTrackedValueByID(i); logString += sep; } } } //the date logString += secondLastLabel + "(" + System.DateTime.Now.ToString() + ")"; //the index number logString += sep + lastLabel + "(" + indexCount.ToString() + ")"; indexCount++; sw.WriteLine(logString, false); sw.Flush(); //Add the current eye images to their respective lists to be printed later textureListR.Add(script.eyeTrackInterpret.GetLiveEyeFootage(0)); textureListL.Add(script.eyeTrackInterpret.GetLiveEyeFootage(1)); } }
// ---- Events Handlers ---- /// <summary> /// Process <see cref="MainScript.State"/> changes; /// </summary> /// <param name="sender">Must be the <see cref="MainScript"/>.</param> /// <param name="e">Ignored</param> public void OnStateChange(object sender, EventArgs e) { MainScript ms = sender as MainScript; switch (ms.State) { case EState.ToGame: updateFunction = ToGameBehaviour; break; case EState.InGame: updateFunction = InGameBehaviour; break; case EState.InMainMenu: updateFunction = NotInGameBehaviour; break; case EState.ToMenu: // Completely reset the grid before going to menu. ResetGrid(); firstUpdate = true; updateFunction = NotInGameBehaviour; break; default: updateFunction = NoOpBehaviour; break; } if (ms.State != EState.InGame) { SetExternCubeletsActive(true); } }
/// <summary> /// Конструктор класса /// </summary> public PageLoader() { //Инициализируем дефолты css = new MainCss(); script = new MainScript(); scene = new SceneObjectBase(); }
public void Awake() { instance = this; PlayerManager.Instance.Initialize(); UnitManager.Instance.Initialize(); wallColliders.geometryType = CompositeCollider2D.GeometryType.Outlines; //starts as poly for cast reasons }
void Awake() { if (m_Instance == null) { m_Instance = this; } }
/// <summary> /// Start is called before the first frame update /// Second initialization /// </summary> void Start() { m_sActiveMenu = gameObject; try { #if UNITY_WEBGL Console.WriteLine("UnityWebGL works"); #else Console.WriteLine("UnityWebGL does not works"); #endif SetUserName(NewBehaviourScript.GetUserName()); _ms = Camera.main.GetComponent <MainScript>(); Transform rsm = transform.Find("Resume"); if (rsm != null) { m_resumeGame = rsm.GetComponent <Button>(); m_resumeGame.onClick.AddListener(Resume); m_exit = transform.Find("Exit").GetComponent <Button>(); m_exit.onClick.AddListener(_ms.FinishGame); m_saveGame = transform.Find("SaveGame").GetComponent <Button>(); m_saveGame.onClick.AddListener(Save); m_loadGame = transform.Find("LoadGame").GetComponent <Button>(); m_loadGame.onClick.AddListener(Load); } Settings.SettingsLoad(gameObject); } catch (Exception ex) { Debug.LogError("MainMenu Start exception:" + ex.Message); } }
public BattleVisualiser(Battle battle, MainScript mainScript) { this.mainScript = mainScript; Dictionary <BattalionIdentifier, BattalionVisualizer> dictionary = InitializeVisualizers(battle); this.unitVisualizers = dictionary.Values; }
void Start() { script = GameObject.Find("toggleManage").GetComponent <toggleManager> (); script2 = GameObject.Find("manage").GetComponent <MainScript> (); newVege(); }
//private bool wait_service = false; //public bool IsWaitService() { return wait_service; } // Start is called before the first frame update void Start() { Main = GameObject.Find("Main System").GetComponent <MainScript>(); //ROSTMSに接続 RosSocketClient = GameObject.Find("Ros Socket Client").GetComponent <RosSocketClient>(); }
private void Awake() { OSCHandler.Instance.CreateServer(ServerName, serverIP); main = MainScript.Instance; var pd = OSCHandler.Instance.Servers[ServerName]; server = pd.server; Debug.Log("OSC: "+server); }
// Use this for initialization void Start() { //Debug.Log ("CLICK!!!"); btnTexNorm = GetComponent <SpriteRenderer>().sprite; PlayerPrefs.SetInt("Blinking", 0); mainS = mainS.GetComponent <MainScript> (); tone = GetComponent <AudioSource> (); }
private void Start() { data = FileManagerScript.LoadData(); textScore.text = "Score : " + MainScript.GetScore(); textScore.text += "\nHighScore : " + data.topScore; textScore.text += "\nLightBugs : " + data.currentBugCount; textScore.text += "\nTotal Travelled : " + String.Format("{0:.00}", data.totalDistanceTravelled) + "m"; }
public void Start() { t = true; //set speed and hp, get gold mainScript = GameObject.FindWithTag("MainScript").GetComponent<MainScript>(); landEnemySpeed = Random.Range (speedRange.x, speedRange.y); landEnemySpeed *= mainScript.constOfDif; landEnemyHp *= mainScript.constOfDif; landEnemyMaxHp = landEnemyHp; MainScript.Gold += 10; mainScript.UpdateGui(); }
private void Start() { mode = 1; ms = GameObject.Find("MainScript").GetComponent<MainScript>(); x = 0; y = -1; direction = 2; ts = GetComponent<TankScript>(); oldPosition = transform.position; cellX = Mathf.RoundToInt(oldPosition.x + 0.5f); cellY = Mathf.RoundToInt(oldPosition.z + 0.5f); }
public void Start() { mainScript = GameObject.FindWithTag("MainScript").GetComponent<MainScript>(); airEnemySpeed = Random.Range(airEnemySpeedRange.x, airEnemySpeedRange.y); temp = transform.position; temp.y = Random.Range(hightRange.x, hightRange.y); transform.position = temp; airEnemySpeed *= mainScript.constOfDif; hp *= mainScript.constOfDif; maxHp = hp; MainScript.Gold += 10; mainScript.UpdateGui(); }
// Use this for initialization void Start () { ms = GameObject.Find("MainScript").GetComponent<MainScript>(); poolObjects = new Transform[numberObjectsInPool]; for (int i = 0; i < numberObjectsInPool; i++) { poolObjects[i] = (Transform)Instantiate(objectTransform, Vector3.zero, Quaternion.identity); poolObjects[i].parent = transform; poolObjects[i].gameObject.SetActive(false); } }
// Use this for initialization void Start () { _instance = this; //SingleScript ss = new SingleScript(); //BattlefieldScript bs = new BattlefieldScript(); aviable_upgrades = ""; //aviable_upgrades = "shu1shu2shu3suu1suu2"; InitOptions (); Initlogin (); //OpenMenu(); NowOpenedWindow = "Main"; LastOpenedWindow = "Main"; //OpenTratataWindow("Main"); string name = "Main"; windows = new List<string>() { "Main", "Solo", "Campain", "Single", "Multiplayer", "Ratings", "Shop", "Options", "Battlefield", "Result", "Login", "Tutorial", "SingleMission", "Wheel"}; WindowsWithShopOverlay = new List<string> () { "Single", "SingleMission", "Multiplayer", "Shop" }; List<string> unhideble = new List<string> () { "Sound", "Music" }; foreach (string s in windows) { if (unhideble.IndexOf(s) == -1) transform.FindChild (s).gameObject.SetActive (s == name); } TadamScript.Instance.gameObject.SetActive (false); //new Battlefield (); }
void Start() { mainScript = GameObject.Find("MainScript").GetComponent<MainScript>(); }
// Use this for initialization void Start () { _instance = this; OpenMenu(); }
void Start() { ms = GameObject.Find("MainScript").GetComponent<MainScript>(); mc = this.GetComponent<MeshCollider>(); mf = this.GetComponent<MeshFilter>(); myTag = transform.tag; if (destroyedBlocks == null) { destroyedBlocks = new bool[16]; for (int i = 0; i < 16; i++) { destroyedBlocks[i] = true; } } if (oldDestroyedBlocks == null) { oldDestroyedBlocks = new bool[16]; for (int i = 0; i < 16; i++) { oldDestroyedBlocks[i] = true; } } RefreshBricks(); }
public GameObject waypoint; //The waypoint prefab to create #endregion Fields #region Methods public void awake() { S = this; }
// function to be executed once the script started void Start() { if (ms == null) ms = this; else if (ms != this) Destroy (gameObject); highScore = PlayerPrefs.GetInt ("High Score", 0); hideScoreText (); // placing the bird Instantiate(birdObject); // calling "CreateObstacle" function after 0 seconds, then each 1.5 seconds, InvokeRepeating("CreateObstacle", 0f, 1.5f); score = 0; background = GetComponent<AudioSource> (); createGrass (-6.4f); createGrass (0f); createGrass (6.4f); createGrass (12.8f); }
// Use this for initialization void Start() { // Cache the main script mainScript = GameObject.Find("/Codigo").GetComponent<MainScript>(); if(!mainScript) { // DEBUG Debug.LogError("MainScript object not found. Check the code."); } minimapCam = this.camera; if(!minimapCam) { // DEBUG Debug.LogError("Camera object not found for the minimap."); } if(!mmCubeFocus) { // DEBUG Debug.LogError("Set a cube object to show the focus on the minimap"); } focusCubeOriginalSize = mmCubeFocus.localScale; // Gets the main camera mainCamera = Camera.main; // EnableMinimap(); }
// Use this for initialization void Start() { // Calculate the message position on the screen fEndMessagePosY = Screen.height - (fEndMessageHeight * 1.5f); rectEndMessage = new Rect(Screen.width * 0.5f - fEndMessageWidth * 0.5f, fEndMessagePosY, fEndMessageWidth, fEndMessageHeight); // Cache the main script scriptMainScript = GameObject.Find("/Codigo").GetComponent<MainScript>(); // Minimap script GameObject goMinimapCam = GameObject.FindWithTag("MinimapCam"); scriptMinimap = goMinimapCam.GetComponent<Minimap>(); // Hud object tHud = GameObject.Find("/HUD").transform; goMainCamera = GameObject.FindWithTag("MainCamera"); // All the monkeys in the game lAllMonkeys = scriptMainScript.GetListOfAllMonkeys(); SetupCameras(); DeathSequence(); }
// Use this for initialization void Start() { ScriptCtrl = GameObject.Find("ALLScriptCtrl").GetComponent<MainScript>(); }
private void Start() { ms = GameObject.Find("MainScript").GetComponent<MainScript>(); timer = ms.otherTime + rateTimer; }
// Use this for initialization void Start() { // Cache the main script scriptMainScript = GameObject.Find("/Codigo").GetComponent<MainScript>(); // Get all needed objects camLaunchCam = this.camera; // Minimap script GameObject goMinimapCam = GameObject.FindWithTag("MinimapCam"); scriptMinimap = goMinimapCam.GetComponent<Minimap>(); // Hud object tHud = GameObject.Find("/HUD").transform; // Rocket Object GameObject[] goRockets = GameObject.FindGameObjectsWithTag("Rocket"); foreach(GameObject goRocket in goRockets) { if(goRocket.name == "Rocket") { tRocket = goRocket.transform; break; } } // Rocket engine thrust tRocketThrust = tRocket.transform.Find("RocketThrust"); if(!tRocketThrust) { // DEBUG Debug.LogError(this.transform + " cannot find the rocket thrust particle system"); } // Comment the line below to test the launching LaunchingSequence(); }
public IEnumerator Start() { speedLevelMax = speeds.Length; weaponTypeMax = weapons.Length; if (explosionPool == null) Debug.LogError("You must populate 'explosionPool' with the corresponding object pool located in 'ObjectPools Container'", gameObject); if (weapons.Length <= 0) Debug.LogError("You must populate 'weapons'", gameObject); myTr = transform; // We will now use "myTr" instead of "transform" mySpriteRdr = myTr.GetComponent<SpriteRenderer>(); // Same as above, we will now use "mySpriteRdr" // Reference player's exhaust transform. 'GameObject.Find("PlayerExhaust")' will return the game object named 'Exhaust', which is a child of 'Player' myExhaustGo = GameObject.Find("PlayerExhaust"); // (cache component) myExhaustTr = myExhaustGo.transform; // (cache component) // Turn on image image = GetComponentInChildren<ImageScript> (); image.enabled = true; image.wakeUpImage (); imgTr = image.imgTr; cam = Camera.main; //Get the camera mainScript = cam.GetComponent<MainScript>(); // Find MainScript from the camer camTr = cam.transform; //Get the camera's transform; imgTr.parent = camTr; myTr.localPosition = new Vector3 (-1.0f, myTr.localPosition.y, myTr.localPosition.z); canMove = true; // Can now move speed = speeds [speedLevel]; PrevInputAxis2 = Vector2.zero; bringToggled = true; fireToggled = true; firingLock = false; firing = false; chargeBarTr = GameObject.Find ("UI_ChargeBar").transform; chargeBarSize = Camera.main.aspect * 200f; chargeBarSize -= uiScoreScript.pixelLeftSize; chargeBarSize -= uiScoreScript.pixelRightSize; leftBound = uiScoreScript.screenLeftBound; rightBound = uiScoreScript.screenRightBound; yield return null; if (camScrollVertical == true) { image.mySpriteRdr.sprite = playerVertical; mySpriteRdr.sprite = playerVertical; } canShoot = true; }
void Awake() { Instance = this; }
void Start() { main = MainScript.Instance; petitPondCentre = Vector3.zero+(main.littlePond.transform.position-main.bigPond.transform.position)*multDecal; petitPondExit = petitPondCentre+Vector3.Normalize(main.bigPond.transform.position-main.littlePond.transform.position)*2f*1f; centerPond = petitPondCentre; InitValues(); RandomColors(); ChangeValuesVirage(); GenerateBody(); }
// Use this for initialization void Start() { mainScript = Camera.main.GetComponent<MainScript>(); }
// Use this for initialization void Start() { setSlot(1,1); nextSlotPosition++; if (allMonkeys == null) allMonkeys = new ArrayList(); if (boxYposition == null) boxYposition = new ArrayList(); if (yDirection == null) yDirection = new ArrayList(); playerScript = GameObject.Find("Player").GetComponent<CPlayer>(); mainScript = GameObject.Find("Codigo").GetComponent<MainScript>(); eventosMenu = GameObject.Find("Codigo").GetComponent<EventosMenu>(); mouseWorld = GameObject.Find("Codigo").GetComponent<MouseWorldPosition>(); boxYmax = 600; boxYmin = 670; xDirection = 0; allRects = new ArrayList(); }
private void Start() { ms = GameObject.Find("MainScript").GetComponent<MainScript>(); mr = transform.GetComponent<MeshRenderer>(); }
/* * =========================================================================================================== * UNITY'S STUFF * =========================================================================================================== */ // void Start() { // Cache the main script mainScript = GameObject.Find("/Codigo").GetComponent<MainScript>(); if(!mainScript) { // DEBUG Debug.LogError("MainScript object not found. Check the code."); } }
// Use this for initialization void Start() { pMain = GameObject.Find ("MainScript").GetComponent<MainScript> (); mBoombParticle = GameObject.Instantiate (preBoomb) as ParticleSystem; mBoombParticle.transform.parent = transform; mBoombParticle.transform.localPosition = new Vector3(0,0,0); FirePoint.transform.localPosition = new Vector3(0,0,0); ShowMoveTrek (); if (ShipType == eShipType.Enemy)//以下代码给PlayerShip使用 return; ShotDirX.text = "0"; ShotDirY.text = "0"; }
public virtual IEnumerator LaunchMusic() { PreLaunchMusic (); Camera cam = Camera.main; // Find MainScript mainScript = cam.GetComponent<MainScript>(); mainScript.StopCoroutine("MusicStop"); // Stop all coroutines relative to the audio in "MainScript" mainScript.StopCoroutine("MusicPlay"); mainScript.GetComponent<AudioSource>().clip = bossMusic; mainScript.GetComponent<AudioSource>().Stop(); playAudioBossTheme = false; yield return null; mainScript.GetComponent<AudioSource>().loop = true; mainScript.GetComponent<AudioSource>().Play(); PostLaunchMusic (); }
/* * =========================================================================================================== * UNITY'S STUFF * =========================================================================================================== */ /// <summary> /// Executed when the script is loaded /// </summary> void Awake() { Script = this; myCam = gameObject.GetComponent<Camera>(); Transform tCodigo = GameObject.Find("Codigo").transform; inputStuffScript = tCodigo.gameObject.GetComponent<MouseWorldPosition>(); if(inputStuffScript == null) { // DEBUG Debug.LogError("Cannot find the input script"); } if(micListener == null) { // DEBUG Debug.LogError("Cannot find the 'microphone' object. Set it in the inspector."); } mainScript = tCodigo.gameObject.GetComponent<MainScript>(); }
// Ustawienia dla poziomów void SetLevelSetting(MainScript.TypeOfGame tg) { if (tg == MainScript.TypeOfGame.Exercise) { switch (GetLevel()) { case 1: Debug.Log("Starting level " + level); break; case 2: Debug.Log("Starting level " + level); break; case 3: Debug.Log("Starting level " + level); break; case 4: Debug.Log("Starting level " + level); break; case 5: Debug.Log("Starting level " + level); break; case 6: Debug.Log("Starting level " + level); break; case 7: Debug.Log("Starting level " + level); break; case 8: Debug.Log("Starting level " + level); break; case 9: Debug.Log("Starting level " + level); break; case 10: Debug.Log("Starting level " + level); break; default: break; } } }
void Awake() { network = GameObject.FindObjectOfType<NetworkConnectionPlayerIO>(); Instance = this; }