getShield() публичный Метод

public getShield ( ) : bool
Результат bool
Пример #1
0
    void OnGUI()
    {
        GameObject go = GameObject.FindGameObjectWithTag("Player");

        if (go != null)
        {
            pj     = go.GetComponent("MainPjMovement") as MainPjMovement;
            player = go.GetComponent("Player") as Player;
        }

        if (pj == null)
        {
            return;
        }

        Time.timeScale = 1;
        amplada        = Screen.width / 10;
        altura         = Screen.height / 8;
        xPos           = Screen.width / 2.7f;
        yPos           = Screen.height / 3.2f;

        GUI.skin = myskin;

        buttonSizeHeight = Screen.height / 15;
        buttonSizeWidth  = Screen.width / 5;
        float maxVida, maxMana;

        vida           = pj.getHP();
        mana           = pj.getMP();
        magiaEscollida = pj.getSelectedSpell() + 1;
        maxVida        = pj.getMAXHP();
        maxMana        = pj.getMAXMP();



        vidapercent = vida / maxVida;


        if (vidapercent < 0)
        {
            vidapercent = 0;
        }
        if (vidapercent > 100)
        {
            vidapercent = 100;
        }

        alturaVida = vidapercent * altura;

        manapercent = mana / maxMana;

        if (manapercent < 0)
        {
            manapercent = 0;
        }
        if (manapercent > 100)
        {
            manapercent = 100;
        }

        alturaMana = manapercent * altura;

        float xVida     = Screen.width * 0.31f;
        float xBG       = Screen.width * 0.25f;
        float yVida     = Screen.height - alturaVida;
        float yMana     = Screen.height - alturaMana;
        float ampladaBG = Screen.width / 2;
        //float xMana = Screen.width - Screen.width * 2 / 10;
        float xMana       = xBG + ampladaBG - amplada - Screen.width * 0.06f;
        float xActual     = xVida + amplada;
        float alturaMagia = Screen.height / 15;
        float yMagies     = Screen.height - alturaMagia - Screen.height * 0.01f;


        int numTextures = 3;


        if (vida < maxVida * bloodTantPerCentVida && pj.isAlive())
        {
            //Vector4 alpha = new Vector4 (1, 0, 0, 1 - vida / maxVida);
            Vector4 alpha    = new Vector4(1, 0, 0, alphaValue);
            Color   original = GUI.color;
            GUI.color = alpha;
            GUI.DrawTexture(new Rect(0, 0, Screen.width, Screen.height), bloodTexture);
            GUI.color    = original;
            pintadatime -= Time.deltaTime;

            float timeScale = Time.timeScale;
            Time.timeScale = 1;
            //print ("incrementar " + incrementar + ", " + Time.deltaTime);
            if (incrementar)
            {
                alphaValue += Time.deltaTime * 0.4f;
                if (alphaValue >= maxAlpha)
                {
                    incrementar = false;
                }
            }
            else
            {
                alphaValue -= Time.deltaTime * 0.4f;
                if (alphaValue <= minAlpha)
                {
                    incrementar = true;
                }
            }
            Time.timeScale = timeScale;



            /*if (pintadatime < 0f && incrementar) {
             *              pintadatime = tempsPintada;
             *
             *              alphaValue += 0.1f;
             *              if (alphaValue >= maxAlpha) {
             *                              incrementar = false;
             *              }
             * } else if (pintadatime < 0f && !incrementar) {
             *              alphaValue -= 0.1f;
             *              if (alphaValue < minAlpha) {
             *                              incrementar = true;
             *
             *              }
             * }*/
        }
        GUI.DrawTexture(new Rect(xBG, Screen.height - Screen.height / 5, ampladaBG, Screen.height / 5), this.hud_bg);
        for (int i = 0; i < numTextures; i++)
        {
            if (i == 0)                                      //vida

            {
                GUI.BeginGroup(new Rect(xVida, yVida, amplada, Screen.height - yVida));
                GUI.DrawTexture(new Rect(0, alturaVida - altura, altura, altura), this.texVida);
                //GUI.DrawTexture (new Rect (0, alturaVida - altura, amplada, altura), this.vidaCover);
                GUI.EndGroup();
                GUI.BeginGroup(new Rect(xVida, Screen.height - altura, amplada, Screen.height - altura));
                GUI.DrawTexture(new Rect(0, 0, altura, altura), this.vidaCover);
                GUI.EndGroup();
            }
            else if (i == numTextures - 1)                                        //mana
            //GUI.BeginGroup (new Rect (xMana, yMana, amplada, Screen.height - yMana));

            {
                GUI.BeginGroup(new Rect(xMana, yMana, amplada, Screen.height - yMana));
                GUI.DrawTexture(new Rect(Mathf.Abs(altura - amplada), alturaMana - altura, altura, altura), this.texMana);
                //GUI.DrawTexture (new Rect (0, alturaMana - altura, amplada, altura), this.manaCover);
                GUI.EndGroup();
                GUI.BeginGroup(new Rect(xMana, Screen.height - altura, amplada, Screen.height - altura));
                GUI.DrawTexture(new Rect(Mathf.Abs(altura - amplada), 0, altura, altura), this.manaCover);
                GUI.EndGroup();
            }
            else                                        //altres
            {
                Texture texturaMagia = magiaEscollida == i ? magiaNormal : magiaSelect;
                GUI.DrawTexture(new Rect(xActual, yMagies, alturaMagia, alturaMagia), texturaMagia);
            }


            xActual += alturaMagia;
        }
        if (pj.getShield())                         //descomentar a devel
        {
            GUI.DrawTexture(new Rect(xMana - alturaMagia - Screen.width * 0.01f, yMagies, alturaMagia, alturaMagia), texEscut);
        }



        if (player.canShowMenuPause() && pj.isAlive() && Gameflow.getPhase() != Gameflow.GAME_COMPLETE)
        {
            Time.timeScale = 0;
            GUI.DrawTexture(new Rect(xPos - Screen.width * 0.12f, yPos - Screen.height * 0.3f, Screen.width * 0.45f, Screen.height * 0.25f), this.titolPausa);
            GUI.DrawTexture(new Rect(xPos - Screen.width * 0.05f, Screen.height * 0.32f, Screen.width * 0.3f, Screen.height * 0.25f), this.fonsMenuPausa);
            Rect pauseRect = new Rect(xPos, yPos, buttonSizeWidth, buttonSizeHeight);

            continueTexture = pauseRect.Contains(Event.current.mousePosition) ? this.continueTextureSelected : this.continueTextureNormal;

            if (GUI.Button(pauseRect, continueTexture))
            {
                player.hideMenuPause();
            }
            Rect audioRect = new Rect(xPos, buttonSizeHeight + yPos, buttonSizeWidth, buttonSizeHeight);
            if (sona)                                      //pausar audio
            {
                audioTexture = audioRect.Contains(Event.current.mousePosition) ? this.audioOFFSelected : this.audioOFFNormal;
            }
            else                                        //reproduir audio
            {
                audioTexture = audioRect.Contains(Event.current.mousePosition) ? this.audioONSelected : this.audioONNormal;
            }
            if (GUI.Button(audioRect, audioTexture))
            {
                if (sona)                                                  //pausar audio
                {
                    AmbientAudio.PauseAudio();
                }
                else                                                    //reproduir audio
                {
                    AmbientAudio.UnPauseAudio();
                }
                sona = !sona;
            }
            Rect restart = new Rect(xPos, 2 * buttonSizeHeight + yPos, buttonSizeWidth, buttonSizeHeight);
            restartTexture = restart.Contains(Event.current.mousePosition) ? this.restartTextureSelected : this.restartTextureNormal;
            if (GUI.Button(restart, restartTexture))
            {
                Object.Destroy(GameObject.FindGameObjectWithTag("Player"));
                Application.LoadLevel(Application.loadedLevel);
            }
            Rect returnPause = new Rect(xPos, 3 * buttonSizeHeight + yPos, buttonSizeWidth, buttonSizeHeight);
            backMainMenuTexture = returnPause.Contains(Event.current.mousePosition) ? this.backMainMenuTextureSelected : this.backMainMenuTextureNormal;
            if (GUI.Button(returnPause, backMainMenuTexture))
            {
                Object.Destroy(GameObject.FindGameObjectWithTag("Player"));
                Application.LoadLevel(0);
            }
        }

        if (!pj.isAlive())
        {
            timeLeft -= Time.deltaTime;
            if (timeLeft < 0)
            {
                AmbientAudio.PlayGameOver();
                GUI.DrawTexture(new Rect(Screen.width * 0.5f - Screen.width * 0.2f, 0, Screen.width * 0.4f, Screen.height * 0.4f), gameOverTexture);
                GUI.DrawTexture(new Rect(xPos + Screen.width * 0.01f, Screen.height * 0.4f, Screen.width * 0.2f, Screen.height * 0.27f), this.fonsMenuGameover);
                Time.timeScale = 0;
                Rect restart = new Rect(xPos + Screen.width * 0.01f, Screen.height * 0.4f, Screen.width * 0.2f, Screen.height * 0.1f);
                restartTexture = restart.Contains(Event.current.mousePosition) ? this.restartTextureSelected : this.restartTextureNormal;
                if (GUI.Button(restart, restartTexture))
                {
                    Object.Destroy(GameObject.FindGameObjectWithTag("Player"));
                    Application.LoadLevel(Application.loadedLevel);
                }
                Rect returnOver = new Rect(xPos + Screen.width * 0.01f, Screen.height * 0.5f, Screen.width * 0.2f, Screen.height * 0.2f);
                backMainMenuTexture = returnOver.Contains(Event.current.mousePosition) ? this.backMainMenuTextureSelected : this.backMainMenuTextureNormal;


                if (GUI.Button(returnOver, backMainMenuTexture))
                {
                    Object.Destroy(GameObject.FindGameObjectWithTag("Player"));
                    Application.LoadLevel(0);
                }
            }
        }

        if (win_message_enabled)
        {
            if (!endMusicEnabled)
            {
                AmbientAudio.PlayCredits();
                endMusicEnabled = true;
            }

            GUI.DrawTexture(new Rect(Screen.width * 0.5f - Screen.width * 0.2f, 0, Screen.width * 0.4f, Screen.height * 0.4f), winTexture);
            GUI.DrawTexture(new Rect(xPos + Screen.width * 0.01f, Screen.height * 0.4f, Screen.width * 0.2f, Screen.height * 0.27f), this.fonsMenuGameover);
            Time.timeScale = 0;
            Rect restart = new Rect(xPos + Screen.width * 0.01f, Screen.height * 0.4f, Screen.width * 0.2f, Screen.height * 0.1f);
            restartTexture = restart.Contains(Event.current.mousePosition) ? this.restartTextureSelected : this.restartTextureNormal;
            if (GUI.Button(restart, restartTexture))
            {
                Object.Destroy(GameObject.FindGameObjectWithTag("Player"));
                Application.LoadLevel(Application.loadedLevel);
            }
            Rect returnOver = new Rect(xPos + Screen.width * 0.01f, Screen.height * 0.5f, Screen.width * 0.2f, Screen.height * 0.2f);
            backMainMenuTexture = returnOver.Contains(Event.current.mousePosition) ? this.backMainMenuTextureSelected : this.backMainMenuTextureNormal;


            if (GUI.Button(returnOver, backMainMenuTexture))
            {
                Object.Destroy(GameObject.FindGameObjectWithTag("Player"));
                Application.LoadLevel(0);
            }
        }
    }