public void OnItemClick(MainPage_Item item) { AudioManager.PlaySe("button"); var param = new PicturePageParam(); param.pageType = item.data.pageType; if (item.data.pageType == PicturePageType.Pictype) { param.picTypeId = item.data.row.Get <string>("id"); } var rt = item.GetComponent <RectTransform>(); var rect = RectTransformUtil.GetWorldRect(rt); var admission = new Admission_ScaleUpNewPage(rect); UIEngine.Forward <PicturePage>(param, admission); HeadBarFloating.admission = new Admission_ScaleDownOldPage(rect); RadioStation.Brodcast("SELECT_PIC_TYPE"); }
void SetData(MainPage_Item item, MainPage_ItemData data) { // var sw = new Stopwatch(); // sw.Start(); item.data = data; item.gameObject.SetActive(data.visible); if (data.pageType == PicturePageType.Uncomplete) { uncompleteItem = item; } else if (data.pageType == PicturePageType.Complete) { completeItem = item; } if (!data.visible) { return; } // 如果是一个图片分类 if (data.pageType == PicturePageType.Pictype) { item.label.text = data.row.Get <string>("display_name"); var picType = data.row.Get <string>("id"); var row = PicLibrary.FindFirstRowOfType(picType); var file = row?.Get <string>("file"); var sprite = PicLibrary.LoadContentSprite(file); item.Facade = sprite; item.name = data.row.TryGet <string>("id", "no_id"); if (item.name == "animal") { animal = item; } } // 如果是未完成的拼图 if (data.pageType == PicturePageType.Uncomplete) { item.label.text = "未完成"; if (PlayerStatus.uncompletePuzzle.Count > 0) { var firstCoreInfo = PlayerStatus.FirstUncompletePuzzleInfo; var picId = firstCoreInfo.picId; var picRow = StaticDataLite.GetRow("pic", picId.ToString()); var fileName = picRow.Get <string>("file"); var sprite = PicLibrary.LoadContentSprite(fileName); item.Facade = sprite; } } // 如果是已完成的拼图 if (data.pageType == PicturePageType.Complete) { item.label.text = "已完成"; CompleteInfo firstInfo = null; foreach (var kv in PlayerStatus.completeDic) { firstInfo = kv.Value; break; } var picId = firstInfo.pid; var picRow = StaticDataLite.GetRow("pic", picId.ToString()); var fileName = picRow.Get <string>("file"); var sprite = PicLibrary.LoadContentSprite(fileName); item.Facade = sprite; } // sw.Stop(); // Debug.Log("set item: " + sw.Elapsed.TotalSeconds); }
void PutItem(MainPage_Item item) { item.gameObject.SetActive(false); item.transform.parent = null; pool.Enqueue(item); }