Наследование: MonoBehaviour
 public void GUIBantuanON()
 {
     MainMenuUI.SetActive(false);
     judulGame.SetActive(false);
     MenuBantuan.SetActive(true);
     SoundManager.instance.PlaySingle(clickSFX);
 }
    public void GUIInfoProyekON()
    {
        SoundManager.instance.PlaySingle(clickSFX);
        if (SoundManager.instance.musicSource.clip != AudioLainMainMenu)
        {
            SoundManager.instance.PlayMusic(AudioLainMainMenu);
        }
        InputDanaController.instance.CheckRABProyek();

        MenuDaftarRisiko.SetActive(false);

        MenuInfoProyek.SetActive(true);
        MenuInfoPekerjaan.SetActive(false);
        MenuTahapPekerjaan.SetActive(false);
        MenuOverview.SetActive(false);

        judulGame.SetActive(false);
        MainMenuUI.SetActive(false);
        MenuPengaturanUI.SetActive(false);
        PanelpopUp.SetActive(false);
        MenuKesimpulan.SetActive(false);
        //popUpReset.SetActive(false);

        HUDGame.SetActive(false);
    }
Пример #3
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 public MainWindow()
 {
     InitializeComponent();
     // Initialize static BusinessInfo
     _ = new BusinessInfo(new BusinessInfoDataAccess());
     MainMenuUI.Navigate(new Login_Page());
 }
    public void GUITahapPekerjaanON()
    {
        btnKembali.SetActive(true);
        btnLanjut.SetActive(true);
        ContainerToggle.gameObject.SetActive(false);
        CekTahapPekerjaan();
        InputDanaController.instance.EndInputProyek();
        timeStat = 0;
        SoundManager.instance.PlaySingle(clickSFX);
        RisikoController.instance.ResetRespon();
        RisikoController.instance.AnalisisOff();
        RisikoController.instance.ClearPilihanRisiko();
        RisikoController.instance.ResetRespon();

        MenuTahapPekerjaan.SetActive(true);
        MenuDaftarRisiko.SetActive(false);
        MenuAnalisisRisiko.SetActive(false);
        MenuInfoPekerjaan.SetActive(false);
        MenuOverview.SetActive(false);

        MenuInfoProyek.SetActive(false);
        MenuKesimpulanAkhir.SetActive(false);
        judulGame.SetActive(false);
        MainMenuUI.SetActive(false);
        MenuPengaturanUI.SetActive(false);
        PanelpopUp.SetActive(false);
        MenuKesimpulan.SetActive(false);
        //popUpReset.SetActive(false);

        HUDGame.SetActive(false);
    }
Пример #5
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 // Applies changes to the main menu
 private static void ApplyMenuChanges(MainMenuUI ui)
 {
     LanguageHandler.oldFont = ui.languageDropdown.captionText.font;
     LanguageHandler.oldFont.m_FallbackFontAssetTable.Add(LanguageHandler.newFont);
     LanguageHandler.oldFont.m_FallbackFontAssetTable.Add(LanguageHandler.newFontHebrew);
     LanguageHandler.oldFont.m_FallbackFontAssetTable.Add(LanguageHandler.newFontArmenian);
 }
Пример #6
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    protected override void Start()
    {
        base.Start();

        connectedButton = GetComponent <Button>();
        mainGUI         = GetComponentInParent <MainMenuUI>();

        switch (buttonType)
        {
        case MenuButtons.Save:
            connectedButton.onClick.AddListener(() => mainGUI.SaveMapBtn_Click());
            break;

        case MenuButtons.Options:
            connectedButton.onClick.AddListener(() => mainGUI.OptionBtn_Click());
            break;

        case MenuButtons.Exit:
            connectedButton.onClick.AddListener(() => mainGUI.ToMainMenu_Click());
            break;

        default:
            Destroy(gameObject);
            break;
        }
    }
    public void GUIMMOn()
    {
        AllKeteranganOff();
        PopUpBantuan.SetActive(false);
        MenuBantuan.SetActive(false);
        MenuTentang.SetActive(false);
        btnKembali.SetActive(true);
        btnLanjut.SetActive(true);
        ContainerToggle.gameObject.SetActive(false);
        MenuKesimpulanAkhir.SetActive(false);

        timeStat = 0;
        //SoundManager.instance.PlaySingle (clickSFX);
        if (SoundManager.instance.musicSource.clip != AudioMainMenu)
        {
            SoundManager.instance.PlayMusic(AudioMainMenu);
        }
        MenuAnalisisRisiko.SetActive(false);

        MenuDaftarRisiko.SetActive(false);
        MenuInfoPekerjaan.SetActive(false);

        UIPanel.SetActive(true);
        judulGame.SetActive(true);
        MainMenuUI.SetActive(true);
        MenuPengaturanUI.SetActive(false);
        PanelpopUp.SetActive(false);
        //popUpReset.SetActive(false);
        MenuKesimpulan.SetActive(false);
        MenuInfoProyek.SetActive(false);
        MenuTahapPekerjaan.SetActive(false);
        MenuDaftarRisiko.SetActive(false);
        MenuOverview.SetActive(false);
        HUDGame.SetActive(false);
    }
 private void Start()
 {
     body          = GetComponent <Rigidbody2D>();
     playerCamera  = FindObjectOfType <Camera>();
     gameManager   = FindObjectOfType <MainMenuUI>();
     team          = PlayerControlls.Team++;
     spawnPosition = transform.position;
 }
Пример #9
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 /// <summary>
 /// 主菜单
 /// </summary>
 public void MainMenu()
 {
     for (int i = 0; i < allUI.Length; i++)
     {
         allUI[i].SetActive(false);
     }
     MainMenuUI.SetActive(true);
 }
Пример #10
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 void Awake()
 {
     QualitySettings.vSyncCount  = 0;
     Application.targetFrameRate = 30;
     GameplayUI.SetActive(false);
     MainMenuUI.SetActive(false);
     FrontScreenUI.SetActive(true);
 }
Пример #11
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    /// <summary>
    /// State enter event. Initializes state internal variables and prepares view elements.
    /// </summary>
    public override void Enter()
    {
        base.Enter();
        GameManager manager = GameManager.Instance();

        ui = manager.GameUIInstance.MainMenuUIInstance;
        AttachEventHandlers();
        ui.Show();
    }
Пример #12
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    /// <summary>
    /// Reveals menu when called.
    /// </summary>
    public void ShowMainMenu()
    {
        if (mainMenuUI != null)
        {
            return;
        }

        mainMenuUI = Instantiate(gameSettings.mainMenuPrefab, transform.position, Quaternion.identity).GetComponent <MainMenuUI>();
    }
Пример #13
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    //-----------------------------------------------------------------

    public void SetupUI()
    {
        MainCanvas = GameObject.Find("Canvas");

        MainMenu     = new MainMenuUI();
        PlaySettings = new PlaySettingsUI();
        Credits      = new CreditsUI();
        GameUI       = new InGameUI();
    }
Пример #14
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 public void StartGame()
 {
     GameplayUI.SetActive(true);
     FrontScreenUI.SetActive(false);
     MainMenuUI.SetActive(false);
     Stats            = new GameManagerClass();
     currentGrid      = Instantiate(Grid, new Vector3(0, 10, 0), Quaternion.identity);
     currentGrid.name = "Grid";
 }
Пример #15
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    public void Start()
    {
        if (Instance != null)
        {
            return;
        }

        Instance = this;
    }//Start
Пример #16
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        public MainPage()
        {
            mainMenu       = new MainMenuUI();
            Master         = mainMenu;
            Detail         = new NavigationPage(new CaveSearchUI());
            MasterBehavior = MasterBehavior.Popover;

            mainMenu.ListView.ItemSelected += OnItemSelected;
        }
Пример #17
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 public void SetLevelUpInterface(MainMenuUI mainmenu)
 {
     levelUpInterface = mainmenu;
     skillUI.SetInterface(this, mainmenu);
     for (int i = 0; i < 5; i++)
     {
         actives[i].GetComponent <EquipedSkillUI>().SetInterface(mainmenu);
     }
 }
Пример #18
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        //+ Scene Load Events
        // Triggers when the main menu loads
        internal static void OnMainMenuLoaded(MainMenuUI mainMenuUI)
        {
            if (!isInitialized)
            {
                return;
            }

            MainMenuLoaded?.Invoke(mainMenuUI);
        }
Пример #19
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    public void UpdateSceneOverlay(Camera screenOverlayCam)
    {
        var screenOverlayRect = MainMenuUI.GetComponent <RectTransform>();

        DragManager.OverlayCamera = screenOverlayCam;
        DragManager.OverlayRect   = screenOverlayRect;

        MainMenuUI.worldCamera = screenOverlayCam;
        MainUICamera           = screenOverlayCam;
    }
Пример #20
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        public override void Initialize(PolyPartsEditor editor)
        {
            base.Initialize(editor);

            mainMenu = (MainMenuUI)editor.ui.sideMenu.GetUI("MainMenu");
            if (mainMenu)
            {
                mainMenu.makeBtn.onClick.AddListener(OnMakeButtonCLicked);
            }
        }
    public void PopUpResetOn()
    {
        SoundManager.instance.PlaySingle(clickSFX);

        UIPanel.SetActive(true);
        MainMenuUI.SetActive(false);
        MenuPengaturanUI.SetActive(true);
        PanelpopUp.SetActive(true);
        //popUpReset.SetActive(true);
    }
Пример #22
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    // Use this for initialization
    void Start()
    {
        connectedButton = GetComponent <Button>();
        connectedButton.onClick.AddListener(() => Save());

        inputF = GetComponentInChildren <InputField>();

        map         = GameObject.FindGameObjectWithTag(Tags.MapController).GetComponent <MapGrid>();
        saveManager = SaveLoadManager.Instance;
        mainMenu    = GetComponentInParent <MainMenuUI>();
    }
Пример #23
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 void Start()
 {
     CabinUi     = transform.GetComponentInChildren <CabinUI>();
     ForestUi    = transform.GetComponentInChildren <ForestUI>();
     MarketUi    = transform.GetComponentInChildren <MarketUI>();
     WifiTowerUi = transform.GetComponentInChildren <WifiTowerUI>();
     MainMenuUi  = transform.GetComponentInChildren <MainMenuUI>();
     TopMenuUi   = transform.GetComponentInChildren <TopMenuUI>();
     EndDayUi    = transform.GetComponentInChildren <EndDayUI> ();
     WinUi       = transform.GetComponentInChildren <WinUI> ();
     WinUi.gameObject.SetActive(false);
 }
    public void GUIMenuPengaturanOn()
    {
        SoundManager.instance.PlaySingle(clickSFX);
        UIPanel.SetActive(true);
        MainMenuUI.SetActive(false);
        MenuPengaturanUI.SetActive(true);
        PanelpopUp.SetActive(false);
        MenuKesimpulan.SetActive(false);
        //popUpReset.SetActive(false);

        MenuInfoProyek.SetActive(false);
    }
Пример #25
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        public MonoGameRenderer()
        {
            levelUIList = new List <LevelUI>();
            levelUIList.Add(UIInitialiser.CreateLevelUI(content, graphicsDevice, "Level/Level1_1"));

            mainMenuUI = UIInitialiser.CreateMainMenuUI(content, "MainMenu/MainMenuFont");

            levelBuilderUI = UIInitialiser.CreateLevelBuilderUI(content);
            levelBuilderUI = UIInitialiser.CreateLevelBuilderUI(content);
            levelBuilderUI = UIInitialiser.CreateLevelBuilderUI(content);
            levelBuilderUI = UIInitialiser.CreateLevelBuilderUI(content);
            characterUI    = UIInitialiser.CreateCharacterUI(content);
        }
Пример #26
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    // Use this for initialization
    void Start()
    {
        mainMenuUI = GameObject.FindGameObjectWithTag("MainMenuUI").GetComponent <MainMenuUI>();
        camRot     = GameObject.FindGameObjectWithTag("CameraRotation").GetComponent <CameraRotate>();
        // endGame = GameObject.FindGameObjectWithTag("EndGame").GetComponent<EndGame>();

        originPosition = new Vector2(transform.position.x, transform.position.y);

        camRot.enabled = false;

        playerRotStartTime     = Time.time;
        playerRotJourneyLength = Quaternion.Angle(playerRotStartMarker.rotation, playerRotEndMarker.rotation);

        colourCorrectionCurve = GetComponentInChildren <ColorCorrectionCurves>();
    }
Пример #27
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    // Use this for initialization
    void Start()
    {
        MMUI = GameObject.FindGameObjectWithTag("MainMenuUIScript").GetComponent <MainMenuUI>();
        this.transform.GetChild(1).gameObject.GetComponent <Text>().text = MMUI.FriendEmails[0];
        MMUI.FriendEmails.RemoveAt(0);

        if (MMUI.FriendOnlineStatuses[0])
        {
            this.transform.GetChild(2).gameObject.GetComponent <Image>().color = OnlineColor;
        }
        MMUI.FriendOnlineStatuses.RemoveAt(0);

        this.transform.SetParent(GameObject.FindGameObjectWithTag("FriendsArea").gameObject.transform);
        this.transform.localScale = new Vector3(1, 1, 1);
    }
Пример #28
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        public static GameObject AddMainMenuButtonWithTranslation(MainMenuUI mainMenu, string name, string key, Action onClicked)
        {
            var mode = mainMenu.transform.Find("StandardModePanel/OptionsButton");
            var g    = GameObject.Instantiate(mode.gameObject);

            g.name = name;
            g.transform.SetParent(mode.parent, false);
            g.transform.localPosition = new Vector3(0, 0);
            var button = g.GetComponent <Button>();

            button.onClick = new Button.ButtonClickedEvent();
            button.onClick.AddListener(new UnityAction(onClicked));

            g.GetComponentInChildren <XlateText>().key = key;
            return(g);
        }
    public void GUIKesimpulanInListTahap(int tahap)
    {
        TahapKesimpulanMuncul = tahap;
        ContainerToggle.gameObject.SetActive(true);
        btnToggleKesimpulan.isOn = true;
        SoundManager.instance.PlaySingle(clickSFX);


        KesimpulanController.instance.GenerateKesimpulan(DataManager.instance.gameInstance.ListTahap[tahap].ListRisikoTerjadi, tahap);
        //Ambil data dari game instance
        RisikoController.instance.LoadOverview(tahap);
        TahapMuncul = tahap;
        //Isi contingency dll
        EstimasiOverview.text = DataManager.instance.gameInstance.ListTahap[tahap].WaktuEstimasi.ToString();
        InputDanaController.instance.CashFlowOverview.text = DataManager.instance.gameInstance.ListTahap[tahap].DanaTahap.ToString("N0", new CultureInfo("id-ID"));
        InputDanaController.instance.RABOverview.text      = DataManager.instance.gameInstance.ListTahap[tahap].RABTahap.ToString("N0", new CultureInfo("id-ID"));
        InputDanaController.instance.RAPOverview.text      = DataManager.instance.gameInstance.ListTahap[tahap].RAPTahap.ToString("N0", new CultureInfo("id-ID"));
        OverviewContingency.text = DataManager.instance.gameInstance.ListTahap[tahap].DanaTersedia.ToString("N0", new CultureInfo("id-ID"));

        //isi Menu Kesimpulan
        MenuKesimpulanAkhir.SetActive(false);

        //atur Button mana yang ON
        TahapWithIncrease.SetActive(false);
        TahapWithoutIncrease.SetActive(true);

        MainMenuWithIncrease.SetActive(false);

        MenuAnalisisRisiko.SetActive(false);

        MenuDaftarRisiko.SetActive(false);
        MenuInfoPekerjaan.SetActive(false);

        UIPanel.SetActive(true);
        judulGame.SetActive(false);
        MainMenuUI.SetActive(false);
        MenuPengaturanUI.SetActive(false);
        PanelpopUp.SetActive(false);
        //popUpReset.SetActive(false);
        MenuKesimpulan.SetActive(true);
        MenuInfoProyek.SetActive(false);
        MenuTahapPekerjaan.SetActive(false);
        MenuDaftarRisiko.SetActive(false);
        MenuOverview.SetActive(false);
        HUDGame.SetActive(false);
    }
Пример #30
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        public static GameObject AddMainMenuButton(MainMenuUI mainMenu, String text, Action onClicked)
        {
            var mode = mainMenu.transform.Find("StandardModePanel/OptionsButton");
            var g    = GameObject.Instantiate(mode.gameObject);

            g.transform.SetParent(mode.parent, false);
            g.transform.localPosition = new Vector3(0, 0);
            MonoBehaviour.Destroy(g.GetComponent <XlateText>());
            var button = g.GetComponent <Button>();

            button.onClick = new Button.ButtonClickedEvent();
            button.onClick.AddListener(new UnityAction(onClicked));

            g.GetComponentInChildren <TMP_Text>().text = text;

            return(g);
        }
Пример #31
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        private void loginButton_Click(object sender, EventArgs e)
        {
            if (usernameTextBox.Text =="user" && passwordTextBox.Text=="12345")
            {

                MainMenuUI main = new MainMenuUI();
                //this.Hide();
                main.Show();

            }
            else if (usernameTextBox.Text == "")
            {
                MessageBox.Show("Please input user name");
            }
            else if (passwordTextBox.Text == "")
            {
                MessageBox.Show("Please input password");
            }
            else
            {
                MessageBox.Show("Invalid Credintial");
            }
        }
Пример #32
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 private void medicineCloseButton_Click(object sender, EventArgs e)
 {
     this.Close();
     MainMenuUI main = new MainMenuUI();
     main.Show();
 }
Пример #33
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 private void closeButton_Click(object sender, EventArgs e)
 {
     this.Visible = false;
     MainMenuUI main = new MainMenuUI();
     main.Show();
 }
Пример #34
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	void Awake()
	{
		Instance = this;
		base.canvasGroup = GetComponent<CanvasGroup> ();
		copyrightLabel.text = string.Format ("WTFGames © {0}", System.DateTime.Now.Year);
	}
Пример #35
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 void Start()
 {
     Time.timeScale = 1f;
     mainMenuUI = GameObject.FindGameObjectWithTag ("MainMenuUI")
         .GetComponent<MainMenuUI> ();
 }
Пример #36
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 void Awake()
 {
     Instance= this;
 }