public void GUIBantuanON() { MainMenuUI.SetActive(false); judulGame.SetActive(false); MenuBantuan.SetActive(true); SoundManager.instance.PlaySingle(clickSFX); }
public void GUIInfoProyekON() { SoundManager.instance.PlaySingle(clickSFX); if (SoundManager.instance.musicSource.clip != AudioLainMainMenu) { SoundManager.instance.PlayMusic(AudioLainMainMenu); } InputDanaController.instance.CheckRABProyek(); MenuDaftarRisiko.SetActive(false); MenuInfoProyek.SetActive(true); MenuInfoPekerjaan.SetActive(false); MenuTahapPekerjaan.SetActive(false); MenuOverview.SetActive(false); judulGame.SetActive(false); MainMenuUI.SetActive(false); MenuPengaturanUI.SetActive(false); PanelpopUp.SetActive(false); MenuKesimpulan.SetActive(false); //popUpReset.SetActive(false); HUDGame.SetActive(false); }
public MainWindow() { InitializeComponent(); // Initialize static BusinessInfo _ = new BusinessInfo(new BusinessInfoDataAccess()); MainMenuUI.Navigate(new Login_Page()); }
public void GUITahapPekerjaanON() { btnKembali.SetActive(true); btnLanjut.SetActive(true); ContainerToggle.gameObject.SetActive(false); CekTahapPekerjaan(); InputDanaController.instance.EndInputProyek(); timeStat = 0; SoundManager.instance.PlaySingle(clickSFX); RisikoController.instance.ResetRespon(); RisikoController.instance.AnalisisOff(); RisikoController.instance.ClearPilihanRisiko(); RisikoController.instance.ResetRespon(); MenuTahapPekerjaan.SetActive(true); MenuDaftarRisiko.SetActive(false); MenuAnalisisRisiko.SetActive(false); MenuInfoPekerjaan.SetActive(false); MenuOverview.SetActive(false); MenuInfoProyek.SetActive(false); MenuKesimpulanAkhir.SetActive(false); judulGame.SetActive(false); MainMenuUI.SetActive(false); MenuPengaturanUI.SetActive(false); PanelpopUp.SetActive(false); MenuKesimpulan.SetActive(false); //popUpReset.SetActive(false); HUDGame.SetActive(false); }
// Applies changes to the main menu private static void ApplyMenuChanges(MainMenuUI ui) { LanguageHandler.oldFont = ui.languageDropdown.captionText.font; LanguageHandler.oldFont.m_FallbackFontAssetTable.Add(LanguageHandler.newFont); LanguageHandler.oldFont.m_FallbackFontAssetTable.Add(LanguageHandler.newFontHebrew); LanguageHandler.oldFont.m_FallbackFontAssetTable.Add(LanguageHandler.newFontArmenian); }
protected override void Start() { base.Start(); connectedButton = GetComponent <Button>(); mainGUI = GetComponentInParent <MainMenuUI>(); switch (buttonType) { case MenuButtons.Save: connectedButton.onClick.AddListener(() => mainGUI.SaveMapBtn_Click()); break; case MenuButtons.Options: connectedButton.onClick.AddListener(() => mainGUI.OptionBtn_Click()); break; case MenuButtons.Exit: connectedButton.onClick.AddListener(() => mainGUI.ToMainMenu_Click()); break; default: Destroy(gameObject); break; } }
public void GUIMMOn() { AllKeteranganOff(); PopUpBantuan.SetActive(false); MenuBantuan.SetActive(false); MenuTentang.SetActive(false); btnKembali.SetActive(true); btnLanjut.SetActive(true); ContainerToggle.gameObject.SetActive(false); MenuKesimpulanAkhir.SetActive(false); timeStat = 0; //SoundManager.instance.PlaySingle (clickSFX); if (SoundManager.instance.musicSource.clip != AudioMainMenu) { SoundManager.instance.PlayMusic(AudioMainMenu); } MenuAnalisisRisiko.SetActive(false); MenuDaftarRisiko.SetActive(false); MenuInfoPekerjaan.SetActive(false); UIPanel.SetActive(true); judulGame.SetActive(true); MainMenuUI.SetActive(true); MenuPengaturanUI.SetActive(false); PanelpopUp.SetActive(false); //popUpReset.SetActive(false); MenuKesimpulan.SetActive(false); MenuInfoProyek.SetActive(false); MenuTahapPekerjaan.SetActive(false); MenuDaftarRisiko.SetActive(false); MenuOverview.SetActive(false); HUDGame.SetActive(false); }
private void Start() { body = GetComponent <Rigidbody2D>(); playerCamera = FindObjectOfType <Camera>(); gameManager = FindObjectOfType <MainMenuUI>(); team = PlayerControlls.Team++; spawnPosition = transform.position; }
/// <summary> /// 主菜单 /// </summary> public void MainMenu() { for (int i = 0; i < allUI.Length; i++) { allUI[i].SetActive(false); } MainMenuUI.SetActive(true); }
void Awake() { QualitySettings.vSyncCount = 0; Application.targetFrameRate = 30; GameplayUI.SetActive(false); MainMenuUI.SetActive(false); FrontScreenUI.SetActive(true); }
/// <summary> /// State enter event. Initializes state internal variables and prepares view elements. /// </summary> public override void Enter() { base.Enter(); GameManager manager = GameManager.Instance(); ui = manager.GameUIInstance.MainMenuUIInstance; AttachEventHandlers(); ui.Show(); }
/// <summary> /// Reveals menu when called. /// </summary> public void ShowMainMenu() { if (mainMenuUI != null) { return; } mainMenuUI = Instantiate(gameSettings.mainMenuPrefab, transform.position, Quaternion.identity).GetComponent <MainMenuUI>(); }
//----------------------------------------------------------------- public void SetupUI() { MainCanvas = GameObject.Find("Canvas"); MainMenu = new MainMenuUI(); PlaySettings = new PlaySettingsUI(); Credits = new CreditsUI(); GameUI = new InGameUI(); }
public void StartGame() { GameplayUI.SetActive(true); FrontScreenUI.SetActive(false); MainMenuUI.SetActive(false); Stats = new GameManagerClass(); currentGrid = Instantiate(Grid, new Vector3(0, 10, 0), Quaternion.identity); currentGrid.name = "Grid"; }
public void Start() { if (Instance != null) { return; } Instance = this; }//Start
public MainPage() { mainMenu = new MainMenuUI(); Master = mainMenu; Detail = new NavigationPage(new CaveSearchUI()); MasterBehavior = MasterBehavior.Popover; mainMenu.ListView.ItemSelected += OnItemSelected; }
public void SetLevelUpInterface(MainMenuUI mainmenu) { levelUpInterface = mainmenu; skillUI.SetInterface(this, mainmenu); for (int i = 0; i < 5; i++) { actives[i].GetComponent <EquipedSkillUI>().SetInterface(mainmenu); } }
//+ Scene Load Events // Triggers when the main menu loads internal static void OnMainMenuLoaded(MainMenuUI mainMenuUI) { if (!isInitialized) { return; } MainMenuLoaded?.Invoke(mainMenuUI); }
public void UpdateSceneOverlay(Camera screenOverlayCam) { var screenOverlayRect = MainMenuUI.GetComponent <RectTransform>(); DragManager.OverlayCamera = screenOverlayCam; DragManager.OverlayRect = screenOverlayRect; MainMenuUI.worldCamera = screenOverlayCam; MainUICamera = screenOverlayCam; }
public override void Initialize(PolyPartsEditor editor) { base.Initialize(editor); mainMenu = (MainMenuUI)editor.ui.sideMenu.GetUI("MainMenu"); if (mainMenu) { mainMenu.makeBtn.onClick.AddListener(OnMakeButtonCLicked); } }
public void PopUpResetOn() { SoundManager.instance.PlaySingle(clickSFX); UIPanel.SetActive(true); MainMenuUI.SetActive(false); MenuPengaturanUI.SetActive(true); PanelpopUp.SetActive(true); //popUpReset.SetActive(true); }
// Use this for initialization void Start() { connectedButton = GetComponent <Button>(); connectedButton.onClick.AddListener(() => Save()); inputF = GetComponentInChildren <InputField>(); map = GameObject.FindGameObjectWithTag(Tags.MapController).GetComponent <MapGrid>(); saveManager = SaveLoadManager.Instance; mainMenu = GetComponentInParent <MainMenuUI>(); }
void Start() { CabinUi = transform.GetComponentInChildren <CabinUI>(); ForestUi = transform.GetComponentInChildren <ForestUI>(); MarketUi = transform.GetComponentInChildren <MarketUI>(); WifiTowerUi = transform.GetComponentInChildren <WifiTowerUI>(); MainMenuUi = transform.GetComponentInChildren <MainMenuUI>(); TopMenuUi = transform.GetComponentInChildren <TopMenuUI>(); EndDayUi = transform.GetComponentInChildren <EndDayUI> (); WinUi = transform.GetComponentInChildren <WinUI> (); WinUi.gameObject.SetActive(false); }
public void GUIMenuPengaturanOn() { SoundManager.instance.PlaySingle(clickSFX); UIPanel.SetActive(true); MainMenuUI.SetActive(false); MenuPengaturanUI.SetActive(true); PanelpopUp.SetActive(false); MenuKesimpulan.SetActive(false); //popUpReset.SetActive(false); MenuInfoProyek.SetActive(false); }
public MonoGameRenderer() { levelUIList = new List <LevelUI>(); levelUIList.Add(UIInitialiser.CreateLevelUI(content, graphicsDevice, "Level/Level1_1")); mainMenuUI = UIInitialiser.CreateMainMenuUI(content, "MainMenu/MainMenuFont"); levelBuilderUI = UIInitialiser.CreateLevelBuilderUI(content); levelBuilderUI = UIInitialiser.CreateLevelBuilderUI(content); levelBuilderUI = UIInitialiser.CreateLevelBuilderUI(content); levelBuilderUI = UIInitialiser.CreateLevelBuilderUI(content); characterUI = UIInitialiser.CreateCharacterUI(content); }
// Use this for initialization void Start() { mainMenuUI = GameObject.FindGameObjectWithTag("MainMenuUI").GetComponent <MainMenuUI>(); camRot = GameObject.FindGameObjectWithTag("CameraRotation").GetComponent <CameraRotate>(); // endGame = GameObject.FindGameObjectWithTag("EndGame").GetComponent<EndGame>(); originPosition = new Vector2(transform.position.x, transform.position.y); camRot.enabled = false; playerRotStartTime = Time.time; playerRotJourneyLength = Quaternion.Angle(playerRotStartMarker.rotation, playerRotEndMarker.rotation); colourCorrectionCurve = GetComponentInChildren <ColorCorrectionCurves>(); }
// Use this for initialization void Start() { MMUI = GameObject.FindGameObjectWithTag("MainMenuUIScript").GetComponent <MainMenuUI>(); this.transform.GetChild(1).gameObject.GetComponent <Text>().text = MMUI.FriendEmails[0]; MMUI.FriendEmails.RemoveAt(0); if (MMUI.FriendOnlineStatuses[0]) { this.transform.GetChild(2).gameObject.GetComponent <Image>().color = OnlineColor; } MMUI.FriendOnlineStatuses.RemoveAt(0); this.transform.SetParent(GameObject.FindGameObjectWithTag("FriendsArea").gameObject.transform); this.transform.localScale = new Vector3(1, 1, 1); }
public static GameObject AddMainMenuButtonWithTranslation(MainMenuUI mainMenu, string name, string key, Action onClicked) { var mode = mainMenu.transform.Find("StandardModePanel/OptionsButton"); var g = GameObject.Instantiate(mode.gameObject); g.name = name; g.transform.SetParent(mode.parent, false); g.transform.localPosition = new Vector3(0, 0); var button = g.GetComponent <Button>(); button.onClick = new Button.ButtonClickedEvent(); button.onClick.AddListener(new UnityAction(onClicked)); g.GetComponentInChildren <XlateText>().key = key; return(g); }
public void GUIKesimpulanInListTahap(int tahap) { TahapKesimpulanMuncul = tahap; ContainerToggle.gameObject.SetActive(true); btnToggleKesimpulan.isOn = true; SoundManager.instance.PlaySingle(clickSFX); KesimpulanController.instance.GenerateKesimpulan(DataManager.instance.gameInstance.ListTahap[tahap].ListRisikoTerjadi, tahap); //Ambil data dari game instance RisikoController.instance.LoadOverview(tahap); TahapMuncul = tahap; //Isi contingency dll EstimasiOverview.text = DataManager.instance.gameInstance.ListTahap[tahap].WaktuEstimasi.ToString(); InputDanaController.instance.CashFlowOverview.text = DataManager.instance.gameInstance.ListTahap[tahap].DanaTahap.ToString("N0", new CultureInfo("id-ID")); InputDanaController.instance.RABOverview.text = DataManager.instance.gameInstance.ListTahap[tahap].RABTahap.ToString("N0", new CultureInfo("id-ID")); InputDanaController.instance.RAPOverview.text = DataManager.instance.gameInstance.ListTahap[tahap].RAPTahap.ToString("N0", new CultureInfo("id-ID")); OverviewContingency.text = DataManager.instance.gameInstance.ListTahap[tahap].DanaTersedia.ToString("N0", new CultureInfo("id-ID")); //isi Menu Kesimpulan MenuKesimpulanAkhir.SetActive(false); //atur Button mana yang ON TahapWithIncrease.SetActive(false); TahapWithoutIncrease.SetActive(true); MainMenuWithIncrease.SetActive(false); MenuAnalisisRisiko.SetActive(false); MenuDaftarRisiko.SetActive(false); MenuInfoPekerjaan.SetActive(false); UIPanel.SetActive(true); judulGame.SetActive(false); MainMenuUI.SetActive(false); MenuPengaturanUI.SetActive(false); PanelpopUp.SetActive(false); //popUpReset.SetActive(false); MenuKesimpulan.SetActive(true); MenuInfoProyek.SetActive(false); MenuTahapPekerjaan.SetActive(false); MenuDaftarRisiko.SetActive(false); MenuOverview.SetActive(false); HUDGame.SetActive(false); }
public static GameObject AddMainMenuButton(MainMenuUI mainMenu, String text, Action onClicked) { var mode = mainMenu.transform.Find("StandardModePanel/OptionsButton"); var g = GameObject.Instantiate(mode.gameObject); g.transform.SetParent(mode.parent, false); g.transform.localPosition = new Vector3(0, 0); MonoBehaviour.Destroy(g.GetComponent <XlateText>()); var button = g.GetComponent <Button>(); button.onClick = new Button.ButtonClickedEvent(); button.onClick.AddListener(new UnityAction(onClicked)); g.GetComponentInChildren <TMP_Text>().text = text; return(g); }
private void loginButton_Click(object sender, EventArgs e) { if (usernameTextBox.Text =="user" && passwordTextBox.Text=="12345") { MainMenuUI main = new MainMenuUI(); //this.Hide(); main.Show(); } else if (usernameTextBox.Text == "") { MessageBox.Show("Please input user name"); } else if (passwordTextBox.Text == "") { MessageBox.Show("Please input password"); } else { MessageBox.Show("Invalid Credintial"); } }
private void medicineCloseButton_Click(object sender, EventArgs e) { this.Close(); MainMenuUI main = new MainMenuUI(); main.Show(); }
private void closeButton_Click(object sender, EventArgs e) { this.Visible = false; MainMenuUI main = new MainMenuUI(); main.Show(); }
void Awake() { Instance = this; base.canvasGroup = GetComponent<CanvasGroup> (); copyrightLabel.text = string.Format ("WTFGames © {0}", System.DateTime.Now.Year); }
void Start() { Time.timeScale = 1f; mainMenuUI = GameObject.FindGameObjectWithTag ("MainMenuUI") .GetComponent<MainMenuUI> (); }
void Awake() { Instance= this; }