// Update is called once per frame void Update() { if (_instance == null) { _instance = this; } if (Input.GetKeyDown(KeyCode.Escape)) { if (leaveGamePanel.activeSelf == true) { leaveGamePanel.SetActive(false); } else { leaveGamePanel.SetActive(true); } } if (GameIntro != null) { if (GameIntro.activeSelf == true) { if (Input.GetMouseButtonDown(0)) { GameIntro.SetActive(false); ToGame(); } } } }
/// <summary> /// Awake is called when the script instance is being loaded. /// </summary> void Awake() { instance = this; camEffects = Camera.main.GetComponent <PostProcessing>(); }