void Awake() { playerMovementInput = new Vector3(); viewport = GetComponentInChildren<Camera>(); flashLight = GetComponent<Light>(); audioAssets = GameObject.FindGameObjectWithTag(Tags.gameController).GetComponent<AudioAssets>(); try { levelController = GameObject.FindGameObjectWithTag(Tags.levelController).GetComponent<MainLevelController>(); }catch(Exception e) { Debug.Log(e); } }
void Awake() { player = GameObject.FindGameObjectWithTag(Tags.player); if(player != null) { playerViewport = player.GetComponentInChildren<Camera>(); viewportBlur = player.GetComponentInChildren<Blur>(); playerInput = player.GetComponent<Player_Input>(); } contextMessage.text = ""; if (SceneManager.GetActiveScene().buildIndex == 2) levelController = GameObject.FindGameObjectWithTag(Tags.levelController).GetComponent<MainLevelController>(); }
void Awake() { subRenderer = GetComponentsInChildren<MeshRenderer>(); levelController = GameObject.FindGameObjectWithTag(Tags.levelController).GetComponent<MainLevelController>(); }