public void Add1Minute() { var timeManipulator = MainInstaller.Resolve <IGameServices>().TimeService as ITimeManipulator; var timeNow = timeManipulator.DateTimeUtcNow; timeManipulator.AddTime((float)(timeNow.AddHours(1) - timeNow).TotalSeconds); }
private void Awake() { _dataProvider = MainInstaller.Resolve <IGameDataProvider>(); _services = MainInstaller.Resolve <IGameServices>(); _timer.Init(_services); }
public static void LoadInitSceneNow() { MainInstaller.ReleaseAll(); PersistentSingleton <IAPService> .Instance.UnpublishPurchases(); SceneManager.LoadScene("Initialize"); }
private static IEnumerator SimpleEditorSceneRoutine() { SceneManager.LoadScene("Empty"); yield return(null); MainInstaller.ReleaseAll(); ARInstaller.ReleaseAll(); SceneManager.LoadScene("LevelEditor"); }
public void Bind_Resolve_Successfully() { MainInstaller.Bind <IInterface>(new Implementation()); var instance = MainInstaller.Resolve <IInterface>(); Assert.IsNotNull(instance); Assert.AreSame(typeof(Implementation), instance.GetType()); }
private static IEnumerator ARSceneRoutine() { SceneManager.LoadScene("Empty"); yield return(null); MainInstaller.ReleaseAll(); ARInstaller.ReleaseAll(); SceneManager.LoadScene("AR"); }
private static IEnumerator GamblingSceneRoutine() { SceneManager.LoadScene("Empty"); yield return(null); PersistentSingleton <IAPService> .Instance.UnpublishPurchases(); MainInstaller.ReleaseAll(); GamblingInstaller.ReleaseAll(); SceneManager.LoadScene("TimeMachine"); }
public override void InstallBindings() { MainInstaller.InstallFromResource("MainInstaller", Container); Container.Bind <IItem>().FromMock(); Container.Bind <IWeapon>().FromMock(); Container.Bind <IArmor>().FromMock(); Container.Bind <ICharacter>() .FromInstance(new Character("Test Dummy", dummyStats)) .AsTransient(); Container.Bind <Stats>() .FromInstance(dummyStats) .AsTransient(); }
private void Awake() { var messageBroker = new MessageBrokerService(); var timeService = new TimeService(); var dataService = new DataService(); var configsProvider = new ConfigsProvider(); var uiService = new GameUiService(new UiAssetLoader()); var worldObjectReference = new WorldObjectReferenceService(_inputSystem, _mainCamera); var gameLogic = new GameLogic(messageBroker, timeService, dataService, configsProvider); var gameServices = new GameServices(messageBroker, timeService, dataService, gameLogic, worldObjectReference); MainInstaller.Bind <IGameDataProvider>(gameLogic); MainInstaller.Bind <IGameServices>(gameServices); _stateMachine = new GameStateMachine(gameLogic, gameServices, uiService, configsProvider, dataService); }
protected void Start() { if (SceneManager.GetActiveScene().name == "Main") { MainInstaller.DoStart(); Observable.NextFrame().Take(1).Subscribe(delegate { MainInstaller.DoSceneStarted(); }) .AddTo(this); } if (SceneManager.GetActiveScene().name == "TimeMachine") { GamblingInstaller.DoStart(); } }
private static IEnumerator ResetGameRoutine() { SceneManager.LoadScene("Empty"); yield return(null); PersistentSingleton <SaveLoad> .Instance.DebugResetData(PlayerData.Instance); ServerTimeService.ResetDebug(); MainInstaller.ReleaseAll(); PersistentSingleton <StringCache> .Instance.Clear(); yield return(null); Resources.UnloadUnusedAssets(); GC.Collect(); GC.WaitForPendingFinalizers(); yield return(null); LoadInitSceneNow(); }
protected void Awake() { Instance = this; m_loaded = (m_loaded || SceneManager.GetActiveScene().name == "Initialize"); if (!m_loaded) { InitialScene = SceneManager.GetActiveScene().name; SceneLoadHelper.LoadInitSceneNow(); return; } if (SceneManager.GetActiveScene().name == "Main") { MainInstaller.ReleaseAll(); MainInstaller.DoAwake(); } if (SceneManager.GetActiveScene().name == "TimeMachine") { GamblingInstaller.ReleaseAll(); GamblingInstaller.DoAwake(); } }
public void Resolve_NotBinded_ThrowsException() { Assert.Throws <ArgumentException>(() => MainInstaller.Resolve <IInterface>()); }
public void Bind_NotInterface_ThrowsException() { Assert.Throws <ArgumentException>(() => MainInstaller.Bind(new Implementation())); }
public void CleanUp() { MainInstaller.Clean(); }
private void Awake() { _services = MainInstaller.Resolve <IGameServices>(); }
public void VerifyMainInstaller() { MainInstaller resource = Resources.Load <MainInstaller>("MainInstaller"); Assert.IsNotNull(resource); }
public void Add100Hc() { var currencyLogic = MainInstaller.Resolve <IGameDataProvider>().CurrencyDataProvider as CurrencyLogic; currencyLogic.AddCurrency(GameId.HardCurrency, 100); }