// 退出按钮 public void logoutBtnClick() { mainHandle = new MainHandle(); UserManager.logout(); mainHandle.roomList((error, result) => { }); NetCore.Instance.Close(); Application.LoadLevel("login"); }
// Use this for initialization void Start() { registHandle(); mainHandle.roomList((error, result) => { if (error == null) { for (int i = 0; i < result.list.Count; i++) { Room room = result.list[i]; GameObject.Find("Button-" + (i + 1) + "/Max").GetComponent <Text>().text = room.max_carry.ToString(); GameObject.Find("Button-" + (i + 1) + "/Blind").GetComponent <Text>().text = room.small_blind.ToString() + "/" + room.big_blind.ToString(); GameObject.Find("Button-" + (i + 1)).GetComponent <Button>().onClick.AddListener(() => { toRoom(room.id); }); } } }); }