private void Start() { gameController = GameObject.FindGameObjectWithTag("GameController").GetComponent <MainGameSceneController>(); player = this.gameObject.GetComponent <PlayerController>(); startPosition = new Vector3(player.gameData.locX, player.gameData.locY, 0); transform.position = startPosition; world = WorldController.World; player.gameData.gameState = "world"; GameDataService.updateGameData(player.gameData); }
private void Awake() { createGrid(); enemyManager = GameObject.FindGameObjectWithTag("EnemyManager").GetComponent <EnemyManager>(); gameController = GameObject.FindGameObjectWithTag("GameController").GetComponent <MainGameSceneController>(); }