void game_OnCheckGameInputs(MainGameEventArgs e) { WinAPIUtil.POINT pt = WinAPIUtil.GetCursorPos(); GenericStage stage = e.Game.Stage as GenericStage; if (stage != null) { stage.NextUserPosition = new Vector2D( this.GetXWithAspect(pt.x - this.Left), stage.Position.Y + this.GetYWithAspect(pt.y - (this.Top + 20))); } }
void game_BeforeRedraw(MainGameEventArgs e) { pictureBox1.Refresh(); }