public override void clicked() { MainGUIMgr.SelectShip(gameObject); WeaponGroup.ShowWeaponGroups(weaponGroup[0] != null, weaponGroup[1] != null, weaponGroup[2] != null, weaponGroup[3] != null, this); }
public override void loseClickFocus() { MainGUIMgr.SelectNothing(); WeaponGroup.HideWeaponGroups(); }
// Use this for initialization void Start() { instance = this; }