private void ResumeSave() { SavePoint save = saveBindingSource.Current as SavePoint; if (null != save) { //Debrief Eval if (save.DebriefEvaluation && !settings.DebriefActivityEval) { if (!AcceptOfNonvalidDbfSetup()) { return; } } if (save.Valid != false && Found(save)) // I.e. true or null. Check is for safety as buttons should be disabled if SavePoint is invalid. { if (save.Valid == null) { if (!AcceptUseOfNonvalidSave(save)) { return; } } SelectedSaveFile = save.File; MainForm.UserAction selectedAction = SelectedAction; switch (SelectedAction) { case MainForm.UserAction.SinglePlayerTimetableGame: selectedAction = MainForm.UserAction.SinglePlayerResumeTimetableGame; break; case MainForm.UserAction.SingleplayerNewGame: selectedAction = MainForm.UserAction.SingleplayerResumeSave; break; case MainForm.UserAction.MultiplayerClient: selectedAction = MainForm.UserAction.MultiplayerClientResumeSave; break; case MainForm.UserAction.MultiplayerServer: selectedAction = MainForm.UserAction.MultiplayerServerResumeSave; break; } SelectedAction = selectedAction; DialogResult = DialogResult.OK; } } }
public ResumeForm(UserSettings settings, Route route, MainForm.UserAction mainFormAction, Activity activity, TimetableInfo timetable, MainForm parentForm) { MainForm = parentForm; SelectedAction = mainFormAction; Multiplayer = SelectedAction == MainForm.UserAction.MultiplayerClient || SelectedAction == MainForm.UserAction.MultiplayerServer; InitializeComponent(); // Needed so that setting StartPosition = CenterParent is respected. Localizer.Localize(this, catalog); // Windows 2000 and XP should use 8.25pt Tahoma, while Windows // Vista and later should use 9pt "Segoe UI". We'll use the // Message Box font to allow for user-customizations, though. Font = SystemFonts.MessageBoxFont; Settings = settings; Route = route; Activity = activity; Timetable = timetable; checkBoxReplayPauseBeforeEnd.Checked = Settings.ReplayPauseBeforeEnd; numericReplayPauseBeforeEnd.Value = Settings.ReplayPauseBeforeEndS; gridSaves_SelectionChanged(null, null); if (SelectedAction == MainForm.UserAction.SinglePlayerTimetableGame) { Text = String.Format("{0} - {1} - {2}", Text, route.Name, Path.GetFileNameWithoutExtension(Timetable.fileName)); pathNameDataGridViewTextBoxColumn.Visible = true; } else { Text = String.Format("{0} - {1} - {2}", Text, route.Name, activity.FilePath != null ? activity.Name : activity.Name == "+ " + catalog.GetString("Explore in Activity Mode") + " +" ? catalog.GetString("Explore in Activity Mode") : catalog.GetString("Explore Route")); pathNameDataGridViewTextBoxColumn.Visible = activity.FilePath == null; } if (Multiplayer) { Text += " - Multiplayer "; } LoadSaves(); }
void ResumeSave() { var save = saveBindingSource.Current as Save; if (save.Valid != false) // I.e. true or null. Check is for safety as buttons should be disabled if Save is invalid. { if (Found(save)) { if (save.Valid == null) { if (!AcceptUseOfNonvalidSave(save)) { return; } } SelectedSaveFile = save.File; SelectedAction = SelectedAction == MainForm.UserAction.SinglePlayerTimetableGame ? MainForm.UserAction.SinglePlayerResumeTimetableGame : MainForm.UserAction.SingleplayerResumeSave; DialogResult = DialogResult.OK; } } }
internal ResumeForm(UserSettings settings, Route route, MainForm.UserAction mainFormAction, Activity activity, TimetableInfo timeTable, IEnumerable <Route> mainRoutes, ICatalog catalog) { this.catalog = catalog; globalRoutes = mainRoutes; SelectedAction = mainFormAction; multiplayer = SelectedAction == MainForm.UserAction.MultiplayerClient || SelectedAction == MainForm.UserAction.MultiplayerServer; InitializeComponent(); // Needed so that setting StartPosition = CenterParent is respected. Localizer.Localize(this, catalog); this.settings = settings; this.route = route; this.activity = activity; this.timeTable = timeTable; checkBoxReplayPauseBeforeEnd.Checked = settings.ReplayPauseBeforeEnd; numericReplayPauseBeforeEnd.Value = settings.ReplayPauseBeforeEndS; GridSaves_SelectionChanged(null, null); if (SelectedAction == MainForm.UserAction.SinglePlayerTimetableGame) { Text += $" - {route.Name} - {Path.GetFileNameWithoutExtension(timeTable.FileName)}"; pathNameDataGridViewTextBoxColumn.Visible = true; } else { Text += $" - { route.Name} - {(activity.GetType() == typeof(Activity) ? activity.Name : activity is ExploreThroughActivity ? catalog.GetString("Explore in Activity Mode") : catalog.GetString("Explore Route"))}"; pathNameDataGridViewTextBoxColumn.Visible = activity.FilePath == null; } if (multiplayer) { Text += $" - {catalog.GetString("Multiplayer")} "; } }
private void ButtonReplayFromPreviousSave_Click(object sender, EventArgs e) { SelectedAction = MainForm.UserAction.SingleplayerReplaySaveFromSave; InitiateReplay(false); }
private void ButtonReplayFromStart_Click(object sender, EventArgs e) { SelectedAction = MainForm.UserAction.SingleplayerReplaySave; InitiateReplay(true); }