public void CloseComponent(MainComponents.MainComponent component) { if (!ActiveComponents.Contains(component)) { Debug.LogError("Already inactive"); return; } ActiveComponents.Remove(component); component.Close(); component.gameObject.SetActive(false); if (ActiveComponents.Count > 0) { ActiveComponents[ActiveComponents.Count - 1].Show(); } }
void OpenComponent(MainComponents.MainComponent component) { if (ActiveComponents.Contains(component)) { Debug.LogError("Already active"); return; } var index = ActiveComponents.Count; ActiveComponents.Add(component); if (ActiveComponents.Count > 1) { ActiveComponents[ActiveComponents.Count - 2].Hide(); } component.gameObject.SetActive(true); component.Open(index); component.Show(); }