Пример #1
0
    // Use this for initialization
    void Start()
    {
        int  S   = MainButton.getS();
        Text txt = transform.GetComponent <Text>();

        txt.text = StNm[S - 1];
        Instantiate(bg[S - 1], new Vector2(130, 480), Quaternion.identity);
    }
Пример #2
0
    void Gacharu()
    {
        //Kekka = GetComponentInChildren<Text>();
        int S = MainButton.getS();         //Stage取得

        if (S == 1)
        {
            Okashi = Random.Range(0, 9);            //0行目から8行目
        }
        else if (S == 2)
        {
            Okashi = Random.Range(9, 15);            //9行目から14行目
        }
        else if (S == 3)
        {
            Okashi = Random.Range(15, 21);            //15行目から20行目
        }
        candy                = CandyList.text;
        List                 = candy.Split(char.Parse("\n"));
        this.targetText      = this.GetComponent <Text>(); //お菓子の名前表示する場所
        this.targetText.text = List[Okashi];               //お菓子の名前

        /*Debug.Log(Okashi-1);
         * Debug.Log(Sweets2);*/
        foreach (Sprite sp in Sweets2)
        {
            if ((Okashi).ToString() == sp.name)
            {
                Sweets.preserveAspect = true;                //比率を変えない
                Sweets.sprite         = sp;
            }
        }
        collect = PlayerPrefs.GetString("CollectList", "000000000000000000000");
        string bf;

        if (Okashi == 0)
        {
            bf = "";
        }
        else
        {
            bf = collect.Substring(0, Okashi);
        }
        string af = collect.Substring(Okashi + 1);

        collect = bf + 1 + af;
        PlayerPrefs.SetString("CollectList", collect);
        PlayerPrefs.Save();
    }
Пример #3
0
    void CreateBG()
    {
        int S = MainButton.getS();

        if (S == 0)
        {
            Instantiate(BG[0], new Vector3(1350, 0, 0), Quaternion.identity);
            Instantiate(BG[0], new Vector3(-810, 0, 0), Quaternion.identity);
        }
        else
        {
            obj = BG[S - 1];
            Instantiate(obj, new Vector3(1350, 0, 0), Quaternion.identity);
            Instantiate(obj, new Vector3(-810, 0, 0), Quaternion.identity);
        }
    }
Пример #4
0
    void CreateGr()
    {
        int S     = MainButton.getS();
        int L     = MainButton.getL();
        int Stage = 3 * (S - 1) + 1 + L;

        if (Stage == -5)
        {
            Stage = 1;
        }
        StrData = StageData.text;
        StgData = StrData.Split(char.Parse("\n"));
        int len = StgData[Stage - 1].Length;   //lenをステージデータのStage-1行目の長さにする

        for (int i = 0; i < len - 1; i++)      //len回繰り返す
        //string c= StgData[Stage-1];//cをステージ-1行目のn番目の文字にする
        {
            int Ch = int.Parse(StgData[Stage - 1].Substring(i, 1));
            obj = Gr[Ch];
            Instantiate(obj, new Vector3((540 * i) - 270, -360, 0), Quaternion.identity);
        }
    }
Пример #5
0
    void CreateToge()
    {
        int S     = MainButton.getS();
        int L     = MainButton.getL();
        int Stage = 3 * (S - 1) + 1 + L;

        StrDatat = TogeData.text;
        StgDatat = StrDatat.Split(char.Parse("\n"));
        int len = StgDatat[Stage - 1].Length;      //lenをステージデータのStage-1行目の長さにする
        int n   = 0;

        for (int i = 0; i < len - 1; i++)      //len回繰り返す
        {
            int Ch = int.Parse(StgDatat[Stage - 1].Substring(i, 1));
            if (Ch == 1)
            {
                n++;
                var toge = Instantiate(Toge, new Vector3((540 * i) - 270, -213, 0), Quaternion.identity);
                toge.name = "Toge" + n;
                SpriteRenderer img = toge.GetComponent <SpriteRenderer>();
                img.sprite = togeimg[S - 1];
            }
            else if (Ch == 2)
            {
                n++;
                var toge  = Instantiate(Toge, new Vector3((540 * i) - 270 + 40, -213, 0), Quaternion.identity);
                var toge2 = Instantiate(Toge, new Vector3((540 * i) - 270 - 40, -213, 0), Quaternion.identity);
                toge.name = "Toge" + n;
                n++;
                toge2.name = "Toge" + n;
                SpriteRenderer img = toge.GetComponent <SpriteRenderer>();
                img.sprite = togeimg[S - 1];
                SpriteRenderer img2 = toge2.GetComponent <SpriteRenderer>();
                img2.sprite = togeimg[S - 1];
            }
        }
    }