private void OnTeleportHandler(Simulator currentSim, string message, MainAvatar.TeleportStatus status) { switch (status) { case MainAvatar.TeleportStatus.None: break; case MainAvatar.TeleportStatus.Start: break; case MainAvatar.TeleportStatus.Progress: break; case MainAvatar.TeleportStatus.Failed: DoneTeleporting = true; break; case MainAvatar.TeleportStatus.Finished: DoneTeleporting = true; break; } tpMessage = message; tpStatus = status; }
void Self_OnTeleport(Simulator currentSim, string message, MainAvatar.TeleportStatus status) { Console.WriteLine(message); if (status == MainAvatar.TeleportStatus.Finished || status == MainAvatar.TeleportStatus.Failed) { DoneTeleporting = true; } }
private void OnTeleportHandler(Simulator currentSim, string message, MainAvatar.TeleportStatus status) { switch (status) { case MainAvatar.TeleportStatus.None: break; case MainAvatar.TeleportStatus.Start: break; case MainAvatar.TeleportStatus.Progress: break; case MainAvatar.TeleportStatus.Failed: DoneTeleporting = true; break; case MainAvatar.TeleportStatus.Finished: DoneTeleporting = true; break; } tpMessage = message; tpStatus = status; }
public void Teleport() { DoneTeleporting = false; tpStatus = MainAvatar.TeleportStatus.None; Client.Self.Teleport(MorrisRegionHandle, new LLVector3(128, 128, 32)); int start = Environment.TickCount; while (!DoneTeleporting) { System.Threading.Thread.Sleep(100); if (Environment.TickCount - start > 10000) { Assert.Fail("Timeout waiting for the first teleport to finish"); return; } } Assert.IsTrue(tpStatus == MainAvatar.TeleportStatus.Finished, "Teleport status is " + tpStatus.ToString() + ", message=" + tpMessage); // Wait for the region information to come in start = Environment.TickCount; while (Client.Network.CurrentSim.Region.Name == "") { if (Environment.TickCount - start > 5000) { Assert.Fail("Timeout waiting for a RegionHandshake packet"); } } // Assert that we really did make it to our scheduled destination Assert.AreEqual("morris", Client.Network.CurrentSim.Region.Name.ToLower(), "Expected to teleport to Morris, ended up in " + Client.Network.CurrentSim.Region.Name + ". Possibly region full or offline?"); /////////////////////////////////////////////////////////////////// // TODO: Add a local region teleport /////////////////////////////////////////////////////////////////// DoneTeleporting = false; tpStatus = MainAvatar.TeleportStatus.None; Client.Self.Teleport(AhernRegionHandle, new LLVector3(128, 128, 32)); start = Environment.TickCount; while (!DoneTeleporting) { System.Threading.Thread.Sleep(100); if (Environment.TickCount - start > 10000) { Assert.Fail("Timeout waiting for the second teleport to finish"); return; } } Assert.IsTrue(tpStatus == MainAvatar.TeleportStatus.Finished, "Teleport status is " + tpStatus.ToString() + ", message=" + tpMessage); // Wait for the region information to come in start = Environment.TickCount; while (Client.Network.CurrentSim.Region.Name == "") { if (Environment.TickCount - start > 5000) { Assert.Fail("Timeout waiting for a RegionHandshake packet"); } } // Assert that we really did make it to our scheduled destination Assert.AreEqual("ahern", Client.Network.CurrentSim.Region.Name.ToLower(), "Expected to teleport to Ahern, ended up in " + Client.Network.CurrentSim.Region.Name + ". Possibly region full or offline?"); }
public void Teleport() { DoneTeleporting = false; tpStatus = MainAvatar.TeleportStatus.None; Client.Self.Teleport(MorrisRegionHandle, new LLVector3(128, 128, 32)); int start = Environment.TickCount; while (!DoneTeleporting) { System.Threading.Thread.Sleep(100); if (Environment.TickCount - start > 10000) { Assert.Fail("Timeout waiting for the first teleport to finish"); return; } } Assert.IsTrue(tpStatus == MainAvatar.TeleportStatus.Finished, "Teleport status is " + tpStatus.ToString() + ", message=" + tpMessage); // Wait for the region information to come in start = Environment.TickCount; while (Client.Network.CurrentSim.Region.Name == "") { if (Environment.TickCount - start > 5000) { Assert.Fail("Timeout waiting for a RegionHandshake packet"); } } // Assert that we really did make it to our scheduled destination Assert.AreEqual("morris", Client.Network.CurrentSim.Region.Name.ToLower(), "Expected to teleport to Morris, ended up in " + Client.Network.CurrentSim.Region.Name + ". Possibly region full or offline?"); /////////////////////////////////////////////////////////////////// // TODO: Add a local region teleport /////////////////////////////////////////////////////////////////// DoneTeleporting = false; tpStatus = MainAvatar.TeleportStatus.None; Client.Self.Teleport(AhernRegionHandle, new LLVector3(128, 128, 32)); start = Environment.TickCount; while (!DoneTeleporting) { System.Threading.Thread.Sleep(100); if (Environment.TickCount - start > 10000) { Assert.Fail("Timeout waiting for the second teleport to finish"); return; } } Assert.IsTrue(tpStatus == MainAvatar.TeleportStatus.Finished, "Teleport status is " + tpStatus.ToString() + ", message=" + tpMessage); // Wait for the region information to come in start = Environment.TickCount; while (Client.Network.CurrentSim.Region.Name == "") { if (Environment.TickCount - start > 5000) { Assert.Fail("Timeout waiting for a RegionHandshake packet"); } } // Assert that we really did make it to our scheduled destination Assert.AreEqual("ahern", Client.Network.CurrentSim.Region.Name.ToLower(), "Expected to teleport to Ahern, ended up in " + Client.Network.CurrentSim.Region.Name + ". Possibly region full or offline?"); }